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Re: [SG] Discussion about weekend questions - Vehicle HW's

From: Adrian Johnson <adrian.johnson@s...>
Date: Thu, 18 Jul 2002 02:14:43 -0400
Subject: Re: [SG] Discussion about weekend questions - Vehicle HW's

>From: Allan Goodall <agoodall@att.net>
>It can't be done in an SG2 turn, without a command reactivation via the
>Transfer Action. The APC is activated. It moves (1 action). It fires.
End of
>activation. The squad is activated. It moves (1 action). It has one
action
>left do do something while in the vehicle. End of activation. Next
turn. The
>APC is activated. It moves (1 action). The only way this makes any kind
of
>sense is while crossing the turn barrier.

Here's a thought...

Create a new type of action, specific to vehicles: the "Move and Fire"
action.

Allow vehicles to move and fire in the same action.  You could draw a
line
of sight and measure range from any point in the vehicle's movement, but
the FC die of the vehicle is shifted DOWN one type.  Possibly the range
band of the target is shifted UP one type, also.  Only one of the
vehicle's
weapons may fire in this action.  Possibly you say that the vehicle in
this
case can't do a combat move, and is limited to the regular movement. 
Why?
Because a combat move is to jerky? (one could argue this point away on
the
basis of PSB, but it's another possible limitation on the action).

Troops can't "Move and Fire", because they don't have vehicle mounted
stabilization systems, etc. etc.

This action also wouldn't be allowed for vehicle weapons that are NOT
controlled with the vehicle FC, such as a pintel mounted LMG.  Why? 
They
aren't stabilized.

-Adrian

***************************************

Adrian Johnson
adrian@stargrunt.ca
http://www.stargrunt.ca

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