Re: REALITY CHECK TIME!
From: Ryan Gill <rmgill@m...>
Date: Tue, 16 Jul 2002 19:39:19 -0400
Subject: Re: REALITY CHECK TIME!
At 5:54 PM -0500 7/16/02, DAWGFACE47@webtv.net wrote:
>
>BY a glancing hit, i assume you mean a non penetrating armor hit, or a
>hit that does not mean the vehicle is immobilized or its fighting
>ability impaired?
>
>by my definition, a glancing hit, one that just does exterior armor
>damage, blows open tool boxes, crew gear, blowns off radio antennae,
>ruins the paint, ruins the paint, and generally makes for brown pants
>all around but nothing else is not a serious hit.
There have been plenty of glancing hits that don't penetrate but
carry away parts of the exterior including (part of) the crewman that
had his head and torso outside the vehicle when it was struck. Jungle
Dragoon gives a good account of this I think. As do a number of
accounts of Tank actions in WWII Western Europe.
>now granted the other crew members MIGHT continue to figiht the
vehicle
>with what is left of the TC laying on the floor and sprayed about the
>compartment, but there is also a chance the crew MIGHT panic and
>abandon the vehicle.
Yep. Good old Confidence check.
>the troops riding in the troop compartment, well, they too would be
>aware of the mess that used to be the TC if the crew and troop
>compartments are not divided by a bulkhead.
I don't think there are many APCs that do this. None that I know of at
least.
> in this instance the squaddies would be able to determine WTFO wih
>their own eyes and know the vehicle was HIT but still able to move and
>fight too . . . .
>
>but if the crew paniced and left, the squaddies would be right behind
>them!
No kidding. No argument there at all.
>now if the troop compartment is separated from the crew compartment,
and
>the squaddies cannot see or talk with the crew, they would feel the
>impact and etc. if the vehicle does not move or fire almost
immediately
>after the hit, the squaddies just might decide it was time to leave
>without being told to do so. especially at the first sign of smoke or
>fire in the troop compartment!
Hopefully the track doesn't start backing up just as they've started
to debuss. That or neutral steer. Tracks that move when infantry are
close are bad for those infantry. I can see yellows and greens doing
this, but blues and up should know better. Its my biggest worry with
re-enacting. Some german or some allied re-enactor thinking getting
up close to an AFV is a good idea, the driver not knowing he's there
an *squish*. When a wheeled vehicle can reverse as fast as it goes
forwards it can be unpredictable. Oh and with three road wheels, a
Bren carrier can really rock back and forth when the driver stabs the
brakes, turns the wheel then guns the gas to turn fast.
>unless mis read a message, i got the impression that folks thought
the
>squadies were just meat being hauled around in the back and did not
>worry about obvious vehicle hits that could be bad news . . .
Until the get out they may as well be meat. If they debuss at the
wrong time they can also be meat.
>this i know is not true- squaddies are very aware of the things that
>kill MBTs, IFVs. APCs, and etc.
Likely they'll want to get out, but there should be some moderation
of why they want to leave.
--
--
Ryan Gill rmgill@mindspring.com
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