RE: Re: Fighters
From: Brian Burger <yh728@v...>
Date: Tue, 7 May 2002 19:48:58 -0700 (PDT)
Subject: RE: Re: Fighters
On Tue, 7 May 2002, Ryan M Gill wrote:
> At 2:48 PM -0400 5/7/02, laserlight@quixnet.net wrote:
> >
> >a) you can reduce the efficacy of PDS vs any single fighter (which
> >will help make small quantities of fighters *more* useful, which
> >they presently aren't)
> >b) Assuming you fiddle with ADFC some, *every* ship will need to
> >have masses of PDS to be invulnerable. If you put 20 mass of PDS on
> >a DD or CL, you're not going to have room for much else.
>
> When did this become a thing of making a ship invulnerable to a
> weapon system? "Gosh, can I have level 10 screens so my ship ignores
> beams all together?"
I'm not quite sure what Laserlight is getting at (I've lost track of the
threads here!) but I don't think invulnerablity is the design goal we're
gunning for.
If you want invulnerability vs fighters, just ban the silly things from
your tabletop!
> Its about balance. When the exception jumps on the end of the
> spectrum and screws the balance, you're going to move the balance of
> the rule and not the exception?
I don't think so - most of the fixes proposed & debated have been one or
two rules at most - either some part of fighters (cost or attack
strength)
or PDS variations. I favour revamping fighters, because PDS pretty much
works in other situations already. Fighters are always broken...
> What it really sounds like is that the Ship construction rules for
> Carriers needs to be revised.
>
> No instant launches of all fighters. Carriers must have at least
> average hulls for the cats to function with a corresponding decrease
> of strength given a higher Delta V from the engines. Break out
> separate launching and recovery facilities for carriers from the 1.5
> mass of the fighter bay and points cost.
But these also render obsolete the whole of FB1 (and chunks of FB2) and
all the fighter-using designs based on those rules.
Tweaking the fighter and/or PDS rules - without changing mass or
adding/subtracting systems - seems better. (Don't forget that the FB
carriers DON'T have fighter costs written in - so you could, say, double
fighter costs to balance them without wrecking the existing SSDs)
Brian - yh728@victoria.tc.ca -
- http://wind.prohosting.com/~warbard/games.html -