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Re: Laserlight's post

From: Jon Davis <davisje@n...>
Date: Tue, 07 May 2002 22:32:13 -0400
Subject: Re: Laserlight's post

Tomb wrote:
> 
> Chris said:
> On a static table, high speed is not as important.  In vector, high
> speed is *much* less important, as you can always turn to face your
> target.
> 
> [Tomb] For facing, concede. For ability to chose range band, speed
> (well, thrust actually) matters.
> 
>   Vector also lets you focus on narrow arc weapons--eg B3, B4--because
> you don't really need much arc to be able to hit your target unless
> they're quite close.	Beth and I and a couple others have a playtest
> game coming up Real Soon Now (been pending for about 18 months IIRC)
to
> prove this point.
> 
> [Tomb] I think when Jon D gets his vector parser fixed would be a
> perfect time.

???  What's wrong with the vector parser?  :-)	Are you refering to
the Kra'Vak advanced drives?

Jon


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