RE: Re: Fighters
From: Ryan M Gill <rmgill@m...>
Date: Tue, 7 May 2002 15:56:04 -0400
Subject: RE: Re: Fighters
At 2:48 PM -0400 5/7/02, laserlight@quixnet.net wrote:
>
>a) you can reduce the efficacy of PDS vs any single fighter (which
>will help make small quantities of fighters *more* useful, which
>they presently aren't)
>b) Assuming you fiddle with ADFC some, *every* ship will need to
>have masses of PDS to be invulnerable. If you put 20 mass of PDS on
>a DD or CL, you're not going to have room for much else.
When did this become a thing of making a ship invulnerable to a
weapon system? "Gosh, can I have level 10 screens so my ship ignores
beams all together?"
Its about balance. When the exception jumps on the end of the
spectrum and screws the balance, you're going to move the balance of
the rule and not the exception?
What it really sounds like is that the Ship construction rules for
Carriers needs to be revised.
No instant launches of all fighters. Carriers must have at least
average hulls for the cats to function with a corresponding decrease
of strength given a higher Delta V from the engines. Break out
separate launching and recovery facilities for carriers from the 1.5
mass of the fighter bay and points cost.
Fiddle with this more and your problem of soap bubble carriers washes
away.
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