Re: Re: Fighters
From: Ryan M Gill <rmgill@m...>
Date: Tue, 7 May 2002 15:45:33 -0400
Subject: Re: Re: Fighters
At 3:32 PM -0400 5/7/02, Roger Books wrote:
>On 7-May-02 at 14:49, laserlight@quixnet.net (laserlight@quixnet.net)
wrote:
>> >Now, here's a problem. If you change PDS so that it can take attack
all
>> fighter squadrons against it, are you swinging the game too far the
other
>> way? >20 PDS, for instance, costs 60 points and 20 mass. If 20
fighter
>> squadrons attack, that's 20 times 20 attacks by the PDS. Bye bye
fighters.
>> Wouldn't custom designed ships just pack on a whole bunch of PDS
this way
>> and defeat fighters totally, just as lots of fighters defeat any
ship
>> totally?
>>
>> a) you can reduce the efficacy of PDS vs any single fighter (which
will
>> help make small quantities of fighters *more* useful, which they
presently
>aren't) b) Assuming you fiddle with ADFC some, *every* ship will need
to have
>masses of PDS to be invulnerable. If you put 20 mass of PDS on a DD or
CL,
>you're not going to have room for much else.
>
>I was thinking 10 PDSs, this should on average kill 8 fighters, but
since
>there are only 6 to a squadron it should remove most of the fighters.
>
>4,5, or 6 kills 1 fighter, no re-rolls?
Should be 4,5 kills 1, 6 kills 2 and has a re-roll.
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