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Laserlight's post

From: "Tomb" <tomb@d...>
Date: Tue, 7 May 2002 16:14:33 -0400
Subject: Laserlight's post

Chris said:
On a static table, high speed is not as important.  In vector, high
speed is *much* less important, as you can always turn to face your
target.

[Tomb] For facing, concede. For ability to chose range band, speed
(well, thrust actually) matters. 

  Vector also lets you focus on narrow arc weapons--eg B3, B4--because
you don't really need much arc to be able to hit your target unless
they're quite close.  Beth and I and a couple others have a playtest
game coming up Real Soon Now (been pending for about 18 months IIRC) to
prove this point.

[Tomb] I think when Jon D gets his vector parser fixed would be a
perfect time. 


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