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RE: [SG] Kra'Vak Hunting Family

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 17 Apr 2002 09:04:02 -0400
Subject: RE: [SG] Kra'Vak Hunting Family

-----Original Message-----
From: Beth.Fulton@csiro.au [mailto:Beth.Fulton@csiro.au]
Sent: Wednesday, April 17, 2002 03:53
To: gzg-l@csua.berkeley.edu
Subject: RE: [SG] Kra'Vak Hunting Family

G'day,

This is less a criticism and more a question/observation...I notice that
you
split the juves from the warriors. I may be way wrong, but hasn't there
been
comments in the past that this approach doesn't work (for humans) or
have I
got it arse about and "diluting" squads with green troops is a bad
thing?

-----Original Message-----
From: Robertson, Brendan [mailto:Brendan.Robertson@dva.gov.au]
Sent: Wednesday, April 17, 2002 04:15
To: 'gzg-l@csua.berkeley.edu'
Subject: RE: [SG] Kra'Vak Hunting Family

[snip]

Why the difference between warrior and juve weaponry?  It would make
logistics a pain.
I also note you have the Warrior, PA and Scout weapons capable of point
fire
vs vehicles.  Any particular reason?  Normally only GMS/P, IAVR and
class-1
support weapons are capable of this sort of vehicle kill.

Brendan
'Neath Southern Skies

[Bri] I will attempt to answer your questions together.
 My envisionment of the KV have them with _lots_ of offspring. Juvenile
KV
are subject to Ro'Kah at a higher rate. Thus, Juves tend to make a lot
of
mistakes that would be fatal to units with older KV. Thus, they group
them
into juvenile squads. Those with the most control (and luck) survive to
mature (social darwinanism). Because of thier impulsive nature, juves
are
also given less effective weaponry (less dangerous to the mature KV).
 The KV have bypassed the technology of rockets and explosives,
prefering
the route of penetration weapons (K-Guns, HKP, MDC). Thus GMS/P & IVAR
are
not in the TO&E. To compensate for this, most KV infantry weapons are
somewhat effective against soft and lightly armored vehicles (armor
class 0
& 1).
 Perhaps my vision is off. :-( 


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