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Re: [SG] Kra'Vak Hunting Family

From: Indy <kochte@s...>
Date: Wed, 17 Apr 2002 09:30:13 -0400
Subject: Re: [SG] Kra'Vak Hunting Family

"Bell, Brian K (Contractor)" wrote:
> 
[snip, snap, snop]
> [snip]
> 
> Why the difference between warrior and juve weaponry?  It would make
> logistics a pain.
> I also note you have the Warrior, PA and Scout weapons capable of
point fire
> vs vehicles.	Any particular reason?	Normally only GMS/P, IAVR and
class-1
> support weapons are capable of this sort of vehicle kill.
> 
> Brendan
> 'Neath Southern Skies
> 
> [Bri] I will attempt to answer your questions together.
>  My envisionment of the KV have them with _lots_ of offspring.
Juvenile KV
> are subject to Ro'Kah at a higher rate. Thus, Juves tend to make a lot
of
> mistakes that would be fatal to units with older KV. Thus, they group
them
> into juvenile squads. Those with the most control (and luck) survive
to
> mature (social darwinanism). Because of thier impulsive nature, juves
are
> also given less effective weaponry (less dangerous to the mature KV).
>  The KV have bypassed the technology of rockets and explosives,
prefering
> the route of penetration weapons (K-Guns, HKP, MDC). Thus GMS/P & IVAR
are
> not in the TO&E. To compensate for this, most KV infantry weapons are
> somewhat effective against soft and lightly armored vehicles (armor
class 0
> & 1).
>  Perhaps my vision is off. :-(

I have an opposite vision re: the number of offspring they have. But
that's just me. ;-)

However, a suggestion to address the lack of GMS/IAVR. Why not "create"
a new weapon system for them that *acts* kinda like a GMS/IAVR, but is
not interceptable by anti-GMS weaponry? "Base" it on the whole K-gun,
HKP, MDC penetrating weapon theory. The KV have got to have armored
vehicles themselves (okay, maybe they don't *have* to), and likely
will have encountered them, so should have heavy-enough duty weaponry
to deal with those things. This could be in addition to the infantry
weapons being somewhat more effective against soft/lightly armored
targets.

Suggestions-(not-always-great)-R-Us,


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