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Re: [SG] Infantry Support Weapons

From: "Scott Clinton" <grumbling_grognard@h...>
Date: Sat, 02 Feb 2002 21:32:19 -0600
Subject: Re: [SG] Infantry Support Weapons

For flamers I am using

Flamer
Range: 1 Range Band max range
FP:    D10
Imp:   D10

Heavy Flamer (two-man/veh mounted)
Range: 1 or 2 Range Bands max range
FP:    D12
Imp:   D10

My reasoning was that I wanted to keep the flamer's impact lower than a 
plasma weapon's impact in all cases.

Also, I tend to ignore the "terror" effects of flame weapons.  I can't 
rationalize using a the terror rules for flame weapons without adding
terror 
for plasma weapons (at least as bad IMO) as well as some others I have
added 
(fusion weapons, chemical weapons and some few aliens).

I am not saying flame weapons might not cause terror in reality, but if
they 
do in the game, then I have to added it to a LOT of things, and it just
get 
out of hand.

Your ideas on RPGs are identical to what I use.

Scott

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