Re: [SG] Infantry Support Weapons
From: "Scott Clinton" <grumbling_grognard@h...>
Date: Sat, 02 Feb 2002 21:32:19 -0600
Subject: Re: [SG] Infantry Support Weapons
For flamers I am using
Flamer
Range: 1 Range Band max range
FP: D10
Imp: D10
Heavy Flamer (two-man/veh mounted)
Range: 1 or 2 Range Bands max range
FP: D12
Imp: D10
My reasoning was that I wanted to keep the flamer's impact lower than a
plasma weapon's impact in all cases.
Also, I tend to ignore the "terror" effects of flame weapons. I can't
rationalize using a the terror rules for flame weapons without adding
terror
for plasma weapons (at least as bad IMO) as well as some others I have
added
(fusion weapons, chemical weapons and some few aliens).
I am not saying flame weapons might not cause terror in reality, but if
they
do in the game, then I have to added it to a LOT of things, and it just
get
out of hand.
Your ideas on RPGs are identical to what I use.
Scott
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