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RE: grav

From: Binhan Lin <Lin@R...>
Date: Mon, 19 Nov 2001 17:44:44 -0700
Subject: RE: grav

Points shouldn't be the only measure of a unit's effectiveness, which is
why
most point systems fail.  Most of a unit's value is in how you use it. 
A
huge tank force composed of systems for use against vehicles is
vulnerable
to a much smaller force of infantry armed to the teeth with Anti-tank
weapons.  Does this mean Tanks are underpriced?  Or that infantry is
overpriced?  If a player bunches his units and a single artillery strike
takes them all out, does that mean the artillery strike should be priced
as
much as all the vehicles destroyed?  Would a squadron of wheeled tanks
be
worth as much against a similarly priced squadron of GEV vehicles on
swampy
terrain?  Or would you have to reduce the price of wheeled vehicles
since
they are of less use?

Points are always use dependent, a thousand points in equipment you
don't
need or can't use is pretty much points wasted.  In real life, you don't
always know what you'll need, and so there will always be room for
strange,
weird and wasteful ways to spend your resources. Plus, you never know
when
the rules will change (both real-life and Tuffleyverse) and an
apparently
dead-end system may have new life breathed into it.  

An example was the submarine.  Originally a novelty and with the spar
torpedo, a very limited weapon. The invention of the self-powered
torpedo
made it a weapon to be reckoned with.  Who knows what might happen to
walkers in future rule sets.

--Binhan

-----Original Message-----
From: Brian Bilderback [mailto:bbilderback@hotmail.com]
Sent: Monday, November 19, 2001 5:13 PM
To: gzg-l@csua.berkeley.edu
Subject: RE: grav

My question was rhetorical - the point being that for the game to be
fair 
and balanced,  a walker, while having a different set of abilities and 
limitations different from those of a Grav tank or a tracked tank,
should be

just as effective a unit in the game as any other vehicle costing the
same 
amount of points.

Brian

"The Irish are the only race of people on Earth for which psychoanalysis
is 
of no use."

				 - S. Freud

>From: Binhan Lin <Lin@RXKINETIX.com>
>Reply-To: gzg-l@csua.berkeley.edu
>To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
>Subject: RE: grav
>Date: Mon, 19 Nov 2001 16:55:51 -0700
>
>The reason to incorporate them is to allow people to use universes
where
>they are more common - i.e. anime.  As long as the rules exist, then it
>makes it easier for people to adapt a different background to canon
rules.
>If walkers did not exist above size one, how could you run a Gundam or
>Macross type game?
>
>--Binhan
>
>
> >Not necessarily--some things are silly regardless of
> >how you point them.	For instance walkers above size
> >1.
>
>Silly, yes.  But if they're allowed, they should be just as useful as
any
>other unit.  Otherwise, why bother incorporating them into the rules?
>
>Brian
>
>

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