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RE: grav

From: "Brian Bilderback" <bbilderback@h...>
Date: Mon, 19 Nov 2001 16:12:30 -0800
Subject: RE: grav

My question was rhetorical - the point being that for the game to be
fair 
and balanced,  a walker, while having a different set of abilities and 
limitations different from those of a Grav tank or a tracked tank,
should be 
just as effective a unit in the game as any other vehicle costing the
same 
amount of points.

Brian

"The Irish are the only race of people on Earth for which psychoanalysis
is 
of no use."

				 - S. Freud

>From: Binhan Lin <Lin@RXKINETIX.com>
>Reply-To: gzg-l@csua.berkeley.edu
>To: "'gzg-l@csua.berkeley.edu'" <gzg-l@csua.berkeley.edu>
>Subject: RE: grav
>Date: Mon, 19 Nov 2001 16:55:51 -0700
>
>The reason to incorporate them is to allow people to use universes
where
>they are more common - i.e. anime.  As long as the rules exist, then it
>makes it easier for people to adapt a different background to canon
rules.
>If walkers did not exist above size one, how could you run a Gundam or
>Macross type game?
>
>--Binhan
>
>
> >Not necessarily--some things are silly regardless of
> >how you point them.	For instance walkers above size
> >1.
>
>Silly, yes.  But if they're allowed, they should be just as useful as
any
>other unit.  Otherwise, why bother incorporating them into the rules?
>
>Brian
>
>

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