RE: [FT] Fighter Bay Thoughts
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 27 Sep 2001 12:58:55 -0400
Subject: RE: [FT] Fighter Bay Thoughts
Exactly right.
It only comes into play when recovering ships. They should
not be counted toward the number of fighter bays when
calculating for the number of fighter groups that can be
recovered in a turn.
Also if rearming multiple fighter groups, add 2 to the
number of turns to rearm if used (1 to move from the
outer fighter bay to the inner and then from the inner
to the outer fighter bay.
2 points per bay mass (not counting fighter cost) sounds
too light. But it is part way between a normal fighter bay
and a cargo hold. <shrug>
Obviously if the outter bay is damaged, the inner bay could
not be used.
-----
Brian Bell
Integic (contracted with DSCC)
brian.bell@integic.com
brian.bell@dscc.dla.mil
614.692.4794 voice
614.623.1503 fax
-----
-----Original Message-----
From: Chris DeBoe [mailto:LASERLIGHT@QUIXNET.NET]
Sent: Thursday, September 27, 2001 12:33
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Fighter Bay Thoughts
> However, what about a bay that has no direct access? Sort of like the
> difference between an SMR and a SML/Magazine combination.
>
> My thought is that the savings, if such a thing were to be done,
> should be small. As the approach "phase" of a battle is likely to
> last at least two turns, not being able to launch all your fighters
> at once is hardly a severe penalty.
If it doesn't have a practical effect, then just call it a Special
Effect
and don't worry with it. The only time I see it having an effect is a)
carrier is ambushed just coming out of Jump; or b) if you're trying to
rearm