Re: [SGII] Zombies
From: KH.Ranitzsch@t...
Date: Wed, 19 Sep 2001 16:01:48 +0200 (MEST)
Subject: Re: [SGII] Zombies
John Crimmins schrieb:
> At 12:31 AM 9/19/01 +0100, you wrote:
> >Each game turn, throw a dice. On a 6, he becomes another
> >>> Zombie. And perhaps medics can 'vaccinate' a casualty
> against this.
[snip]
> More seriously, soldiers who know what they are getting
> into might be equipped with a timed thermite grenade,
> just to prevent their fellows from rising again.
> This would be a good thing to decide on a scenario by
> scenario basis.
Right, for extra problems, place the scenario in wooden buildings or
near a fuel dump.
Greetings