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Re: [SGII] Zombies

From: KH.Ranitzsch@t...
Date: Wed, 19 Sep 2001 16:01:48 +0200 (MEST)
Subject: Re: [SGII] Zombies

John Crimmins schrieb:
> At 12:31 AM 9/19/01 +0100, you wrote:
> >Each game turn, throw a dice. On a 6, he becomes another
> >>> Zombie. And perhaps medics can 'vaccinate' a casualty 
> against this. 
[snip] 
> More seriously, soldiers who know what they are getting 
> into might be equipped with a timed thermite grenade, 
> just to prevent their fellows from rising again.  
> This would be a good thing to decide on a scenario by 
> scenario basis.

Right, for extra problems, place the scenario in wooden buildings or 
near a fuel dump. 

Greetings


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