Re: [SGII] Zombies
From: "Chris DeBoe" <LASERLIGHT@Q...>
Date: Wed, 19 Sep 2001 10:08:34 -0400
Subject: Re: [SGII] Zombies
> John Crimmins schrieb:
> > More seriously, soldiers who know what they are getting
> > into might be equipped with a timed thermite grenade,
> > just to prevent their fellows from rising again.
> > This would be a good thing to decide on a scenario by
> > scenario basis.
Karl Heinz wrote:
> Right, for extra problems, place the scenario in wooden buildings or
> near a fuel dump.
Oh, then it's no problem. Lure the zombies into the flammable area,
using
whatever bait is convenient (eg the classic zombie lure is a couple of