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re: Fighter Rules

From: "David Reeves" <davidar@n...>
Date: Wed, 19 Sep 2001 09:42:05 -0400
Subject: re: Fighter Rules

>>>>>>>>>>
I've been (vaguely) considering a 'simplified' set of fighter rules, as
follows:

Fighters move _after_ ships
Fighters only move their primary movement (no secondary - don't need
it).
Fighters can only make ONE attack before needing to return to their
carrier
for re-arming.
After the attack, treat the fighters as having exhausted their CEF
(FB1).
The are no morale checks.
<<<<<<<<<<

[back out of semi-lurk mode]

this is starting to look more like B5W and BFG.  BFG goes to the making
all
fighter-type craft as ordinance and extremely simplified.  B5W is not
quite
so  streamlined.

I have fiddled with ftr movement after ships, since they are more
maneuverable  and responsive craft.  however, they must survive the
curtains
of defensive fire (PDS, intercepting ftrs) before they can attack.  I'm
still playtesting these ideas.	the trick now is which ftr wing moves
first.
you can either alternate or draw initiative cards.  we use init cards
with
more cards in the sequence deck for better trained units -- they get
more of
a chance to go first or last.

torp and missle ftrs must spend 1 turn rearming aboard the carrier. 
that
makes the turnaround time 3 turns (land, rearm, launch), plus any time
to
get back to the carrier and target.

Dave


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