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Re: FT Taskforce and Fleet Actions

From: Ryan M Gill <rmgill@m...>
Date: Thu, 9 Aug 2001 11:49:28 -0400
Subject: Re: FT Taskforce and Fleet Actions

At 5:32 AM -0400 8/9/01, Donald Hosford wrote:
>I thought about this alot...and I came up with these two possible
answers:
>
>A) Use two maps for the system.  They would divid the system into Inner
and
>Outer zones.  One hex on the outer zone map would equal the entire (or
most
>of) inner zone map.  movement/turns on the outer zone map would be
scaled to
>several turns on the innerzone map.  (I think...)

I thought about that as well, the separate map concept seemed 
cumbersome to me. I got worried about the flow from one to the other 
being difficult.

When I looked closely at doing the hexes as .5 AU size, it seemed to 
work out. Mercury was right up against the Sun's Hex and all the 
others either fell on a hex ring (there abouts) or on the edge. Yes, 
I've actually drawn this out....

>B) use a stylized map.  Give each body, ect in the system it's own
orbit
>ring.	Sun in the center, 1st planet in the first ring, second planet
in the
>second ring, ect.  The problem with this idea is how to scale it.  Each
>orbit is not to proper size in relation to the other orbits.  But it
does
>make the map smaller.	(I think it's only good point.)

The anal retentive person in me just doesn't like that. If I can do 
something and make it look damnably real, then I will.

(ie, I've been making infantry fighting positions for SG, they are 
built just like they really are, two fighting positions with overhead 
cover, slots for firing on the oblique and side and rear cover. I've 
just finished flocking them, next is brush, camoflage netting/tarps 
and rocks.)
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