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Re: [DS2]Battalion TO&E skeleton draft for my campaign generator

From: Ryan M Gill <rmgill@m...>
Date: Thu, 9 Aug 2001 11:39:15 -0400
Subject: Re: [DS2]Battalion TO&E skeleton draft for my campaign generator

At 5:29 AM -0700 8/9/01, Jakim Friant wrote:
>--- Glenn M Wilson <triphibious@juno.com> wrote:
>
>[SNIP unit stuff]
>
>>  BTW, does it strike anyone else odd that the HQ and
>>  HQ support at company level is apparently subsumed
>>  into one of the Platoons?
>
>In the DS2 fluff?  I imagined that since command was
>consolidated at the "Battle Group" level you're not
>going to see any command units other than Platoon
>Leader vehicles.

I tend to see this organized different ways. I run company command 
units (a pair of tanks and a APC or MICV) as a small separate 
platoon. I've also seen them run as individual command (as in table) 
for scenarios where you had three companies, each having its own 
command element, _and_ a battalion command element. When one of the 
company elements bought the farm, that company counted as having lost 
an on table command unit (associated confidence losses etc). The same 
effect was the case for the battalion command unit's loss.

>In my games, it's worked just as well to have company
>HQ unit as to not.  My bigest problem was not having
>enough minis to make all the units I wanted for each
>side. :)

I've got more than enough. I always seem to have an extra tank or 
something left over to make a company command platoon. Usually it is 
comprised of the mortar platoon (detached typically), a Fire Support 
Team vehicle (sometimes detached and sometimes not, just like in real 
life), a Company Co track, an XO track and a PSG's track (usually 
detached and running around with the mortar platoon).

Typically they just work out as an extra platoon that is smaller.

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