The future? Not a game, but lives lost/saved.
From: Glenn M Wilson <triphibious@j...>
Date: Mon, 30 Apr 2001 18:04:57 EDT
Subject: The future? Not a game, but lives lost/saved.
--------- Begin forwarded message ----------
From: "Wilson, Glenn M." <WilsonG@nima.mil>
To: "Boyer, Kevin" <BoyerK@nima.mil>,"'Janice at
Work'",<JMW3567@BJCmail.carenet.org>,"Wyble, Bryce E."
<WybleB@nima.mil>,"Ratigan, Christopher W." <RatiganC@nima.mil>
Cc: "'Glenn Wilson too (SF)'" <Triphibious@juno.com>
Subject: The future? Not a game, but lives lost/saved.
Date: Mon, 30 Apr 2001 07:46:16 -0400
Message-ID: <8B9D41BEE275D3119E7E00805FBE64D3022ADD20@stlx4>
http://www.latimes.com/business/cutting/lat_soldier010427.htm#
Friday, April 27, 2001 | Print this story
War Is Hand-Held on
Battlefield
of
the
Future
Technology: The Army tests
a
computer system that could
change the nature of combat.
By PETER PAE, Times Staff
Writer
FT. IRWIN,
Calif.--For nearly a
century, the essential
gear for the front-line
infantry soldier has
been a rifle, boots,
canteen and helmet.
Soon, it may also
include a hand-held
computer linked to
satellites.
U.S. military
officials believe the
system, developed by
engineers at TRW
Inc.'s research laboratory in
Carson, could alter the way wars
are fought by giving soldiers
unprecedented access to battlefield
information.
It marks a significant
step
toward the Pentagon's goal of using
information technology to
defeat
enemies before they have a
chance to threaten American
lives.
Last week, in the first
major
demonstration of the
revolutionary concept, about
950
U.S. Army tanks and armored
personnel carriers fought a
mock
battle here, 31 miles north of
Barstow, outfitted with
10-inch
computer monitors that told
them instantly where they
were,
where they should go and where
the enemy might be.
Aided by orbiting spy
satellites, each crew was able to view
a digital map of the
landscape,
including three-dimensional
contours, that gave it a
better
overview of the skirmish than any
general ever had.
Moreover, the commander
in
the operations center miles
from the front line was able
to
monitor each vehicle, know its
precise location and determine
whether it needed a new supply
of ammunition. The commander
was
then able to quickly come
up with a battle plan before
relaying orders to the crew's
computer monitor.
Eventually, Pentagon
officials plan to outfit infantrymen with
hand-held personal computer
devices like the Palm, giving each
soldier similar capabilities
as
the tank crew. The hand-held
devices tap the video-game
skills
of young soldiers, enabling
them to instantly pinpoint
their
position, find enemies and aim
weapons.
'Redefining War'
The infantry
traditionally
has ranked low on the Pentagon's
list of technology priorities.
The
Army receives only about 14%
of the Pentagon's annual
$38-billion research and development
budget. Of that, $86 million
is
spent on research into the troops'
food, clothing and equipment.
The
TRW system could be a huge
boost for the soldier.
"We're redefining war,"
said
Col. John F. Antal, commander
of the 16th Cavalry Regiment
at
Ft. Knox, Ky., which
coordinated the military
exercise.
"We're demonstrating to
America the power of
information
as an element of combat."
The exercise here
demonstrated for the first time the concept
of a "digital" army, a radical
new
idea TRW engineers are
helping to pioneer as the
Pentagon
looks to transform the military
into a "faster, lighter and
smarter" force. The mantra reflects
post-Cold War realities in
which
U.S. troops are expected to
fight swift regional
skirmishes
rather than set battles with heavy
equipment, defense analysts
say.
Taking cues from the
Internet, the system relies on a complex
network of wireless modems,
satellite links and traditional human
scouts to compile a
computerized
overview of a battlefield.
Satellites provide a detailed
outline of the landscape, and
unmanned spy planes flying
over
the battlefield determine the
enemy's whereabouts.
The information is fed to
computers on the battlefield linked
by wireless modems.
The computers, with
touch-screen monitors,
display a map, showing
blue icons for friendly
forces and red icons for
the
enemy. Touching an
icon instantly displays
the
identification of the
vehicle and its precise
location. The crew
communicates with the
command center as
well as with each other
via e-mail.
"It has the potential to
greatly enhance the Army's ability to
fight," said Loren Thompson, a
defense analyst with the
Arlington, Va.-based Lexington
Institute.
If the system, known as
Force
21 Battle Command Brigade
and Below, is approved for
mass
use, the decision could be a
boon to TRW and expand the
role
of
Southern California's
defense industry.
The program is led by
TRW's
Systems & Information
Technology group in Redondo
Beach.
Raytheon Co.'s
communications group in
Fullerton
and several other
subcontractors are helping
develop
the system. Litton Data
Systems in San Diego, now a
Northrop Grumman subsidiary, is
building the computers.
TRW has produced 2,000
units
so far under a $57-million
contract and recently received
a
$44-million option to deliver
1,600 systems by year-end. If
it
can demonstrate its abilities
again in a second exercise
later
this year, TRW is expected to
begin delivering 2,000 to
3,000
units a year, with a goal of
installing them on 59,000
vehicles, a TRW spokeswoman said.
About 300 engineers have
been
working on the system,
which eventually would be
outfitted on every type of combat
vehicle from M1A2 Abrams
battle
tanks and Bradley fighting
vehicles to Humvees and mobile
artillery carriers.
Standard Issue
If all goes according to
plan, the Army wants to expand the
wireless system to include the
individual foot soldier using the
hand-held devices. That system
is
slated to be tested in
November and could help avoid
accidental border incursions
like the one that led to the
capture of three U.S. soldiers in
Yugoslavia a few years ago,
Army
officials say.
One feature may include
an
alarm that would go off on the
hand-held computer if a
soldier
on
border patrol crossed the line
by mistake. A panic button
also
could be included for the soldier
to instantly signal for help.
Because the devices would be linked
to a global-positioning
satellite
system, commanders would
know the soldier's precise
location.
TRW also is developing a
battlefield identification program
that could electronically
identify
a U.S. soldier or vehicle and
instantly distinguish it from
the
enemy. Army officials hope that
such a system could
dramatically
reduce "friendly fire" incidents
in which soldiers are
mistakenly
shot by their own.
For the Pentagon, moving
to
the so-called digital force could
mean dramatic changes for the
Army's traditional command
structure, in which future
battles
will occur so rapidly that a tank
lieutenant may end up making
the
tough decisions usually
reserved for higher-level
commanders.
As such, the biggest
challenge may not be technical but
cultural, Army officials say.
At
first, soldiers may not know what
to do with all the information
they are getting, and the
commanders may be reluctant to
relinquish authority.
As more young recruits
weaned
on computers and video
games join the military and as
troops gain experience using the
technology, some of the
problems
are likely to get resolved. But
then the Army may face another
psychological factor that
worries the Pentagon. Soldiers
could become too reliant on the
computer and less on their own
individual decision-making
process.
During limited test runs
at
Ft. Hood, Texas, last year, some
of the troops spent so much
time
learning how to operate and fix
the computers that some of
their
basic skills, such as navigating
with old-fashioned maps,
suffered,
according to Army officials.
The maps still are critical,
particularly if the computer crashes, (Glenn emphasis)
they say.
For military strategists,
last week's exercise in California also
reflected a new paradigm for
the
Army, one in which U.S. forces
may never actually face their
foes. In the new "maneuver"
warfare, opposing forces would
be
held at bay by use of
overwhelming firepower and
information technology. Soldiers
with the superior battlefield
data
would be able to attack swiftly
from several
directions--before
the enemy could get off a shot.
The new type of fighting
would mark a dramatic departure
from the era of "attrition
warfare," in which soldiers engage the
enemy directly, similar to
that
practiced during World War II,
analysts say.
Early Problems
After four years of field
tests, last week's exercise was the
first time the Army has been
able
to show some success.
Older-model computers tended
to
crash. And the General
Accounting Office has
questioned
the way the new one is being
deployed, arguing that more
time
should be spent testing it.
Pentagon officials
acknowledge some initial reliability
problems with the system but
insist that with more powerful
computers and advances in
communication technology, many of
the kinks are being worked
out.
In one mock battlefield
encounter two weeks ago, a tank
crew was able to destroy 15
enemy
vehicles using information
gleaned from its computer. The
opposing force, known as the
Red Team, was composed of
experienced Ft. Irwin veterans
who regularly fight visiting
brigades as part of the training
exercise--and typically
overwhelm
them.
In addition, the opposing
force was unable to disable, crack
or jam the system, its primary
mission, after nearly two weeks of
head-to-head battles, Army
officials said.
Critics have contended
that
the system could easily be
disrupted. Also, if one of the
computers was captured, it could
provide invaluable information
to
the enemy, critics say.
But TRW officials said
the
system is designed with security
measures that include a
self-destruct button that literally fries a
computer within 15 seconds,
rendering it useless. And the
systems can be remotely shut
off
by commanders. Computers
also communicate with
specially
designed encrypted links and
password protection.
Pentagon officials said
it
will take months to analyze the
outcome of the latest
exercise,
but supporters already seemed to
gain a morale victory.
The 4th Infantry
Division's
mechanized brigade from Ft.
Hood--the Blue Team--put up a
"good fight" despite going up
against a battle-tested
"enemy"
that knew the terrain. The Red
Team did not have the new
equipment.
"In the past, we saw them
rolling right over the Blue forces,"
Col. Antal said. "That didn't
happen this time. There were some
grinding fights."
--------- End forwarded message ----------
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