RE: [FT] A Question Or Two
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Mon, 2 Apr 2001 07:30:51 -0400
Subject: RE: [FT] A Question Or Two
If using FB2 Vector movement (max of 1mu push), I would suggest that the
1mu
push remains until the MD is reduced (destroyed or damaged) to 0 thrust.
If
using FB1 Vector, then recalculate the Push based on the new MD (1/2 MD
round down, minimum of 1).
In a FB1/Vector PBEM, I defined MT missiles as follows:
MT Missiles:
- Movement: I have extended MT Missiles movement to 36tu (just like the
Fast Fighters in FB). They now move as Fighters but are limited to +/-
60°
(up to a 2 pt turn at the beginning of the turn) of forward.
- PDS vs MT Missile: I have chosen to compromise between MT & FB. PDS
hit
on a 5+. Each MT Missile must be targeted seperatly by PDS.
- Minimum of 1 FCS needed to launch a MT Missile.
Since then, I would also suggest:
- 6 Turn endurance (doubled in FB, just like fighters). Obviously,
when/if
the missile hits it's target, it is destroyed.
- MT Missiles get a secondary movement, of 12mu, for 1 endurance. This
secondary movemnt must be +/- 60° from it's end facing.
- Fighters may intercept MT missiles, but each Fighter Group may only
target 1 MT Missile.
Since then Oerjan has strongly indicated that MT Missiles are targeted
by
PDS as salvo missiles are (4+ kills the missile), but must be targeted
individually. I think that this makes them too vulnerable, but I bow to
his
judgement, since he is listed as one of the official playtesters and I
assume the strength of his arguement was based on playtesting. Oerhan,
What
rules did you playtest for MT missiles?
-----
Brian Bell
bkb@beol.net
http://www.ftsr.org/
-----
> -----Original Message-----
> From: johncrim@voicenet.com [SMTP:johncrim@voicenet.com]
> Sent: Sunday, April 01, 2001 12:26 PM
> To: gzg-l@csua.berkeley.edu
> Subject: [FT] A Question Or Two
>
> Played my first game with Vector rules last night, and did much less
badly
> than I had
> expected. Well, I lost all of my ships and didn't kill any of the
> enemy's, but my
> maneuvering didn't look *too* drunken....
>
> Anyway. This wasn't relevant to last night, but I got to wondering:
when
> a Needle beam is
> used to take out a ship's drive in the Vector system, does it destroy
the
> thrusters as
> well? Common sense would imply that this is the case, but I don't
think
> that this was
> ever specifically addressed.
>
> Secondly, are the any FB current updatings to the MT Missiles? Is 18"
> movement/turn still
> the way to run them? And how is their damage assigned to armor and
hull?
> Like SMLs would
> be my guess. Since mine never hit, this wasn't all a problem...but I
am
> curious.
>
> I have a feeling that Needle Missiles could be really nasty and
effective
> if used in
> bulk....
>
> John Crimmins
> johncrim@voicenet.com
>
>
>
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