Re: A couple of quick replies
From: Derk Groeneveld <derk@c...>
Date: Sun, 25 Mar 2001 00:16:51 +0100 (CET)
Subject: Re: A couple of quick replies
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On Sat, 24 Mar 2001, Barclay, Tom wrote:
> Derk:
>
> 1) EW - Any smart EW no longer does broad spectrum jamming. You don't
have
> the power to manage that kind of jamming (or so I've been told by
people in
> the Canadian intelligence community with military EW backgrounds). So,
> assume that the jamming is sophisticated. In order to jam, you must
emit.
> Modern ESM techniques are extremely sophisticated too and locating any
unit
> that goes active (regardless of what type of emission) is going to be
none
> too difficult by 2183.
SMART jamming is not broad spectrum. But even on narrow spectrum,
there's
a BIG difference between noise jamming (basically shouting so loud the
sensor can't hear) and responsive, deceptive jamming, where you try to
confuse a radar with false range or direction information.
Now, assuming ultra high speed digital memories are commonplace in the
future, deceptive jamming becomes ever more attractive. Then, it's
suddenly very hard to discern between a true radar echo, and a signal
generated by the jammer. As the signal strength emitted is now in the
same
order of magnitude of the radar _echo_, it's MUCH harder to _detect_, or
to lock a HARM on (since you don't want the harm to lock on genuine
radar
echoes). Of course, this is between stand off and on board jamming.
> Even now, you go active, and you attract HARMs from
> air delivery plus artillery. That is why most EWOCs, when operating,
will
> operate for a time then get the heck out of dodge to avoid the
> counterstrikes. It takes a bit of time to localize you.... your window
of
> work... but figure this will reduce in the future.
Yes, if you go for noise jamming, you'll announce yourself to the world
as
a target, for sure. Andyes, in the future you'll probably be dead
sooner.
Howebver, this still isn't truly intelligent jamming.
> You can't be totally
> sneaky and still effectively muck up a powerful transmission. It will
always
> be paper scissors rock, but nowadays EW assets that go active that
don't
> move shortly tend to get whacked. Or at least so goes the theory on
this
> side of the big pond. It was the doctrine I observed in CF EW forces
our
> infantry unit was protecting in Europe on excercises in the late
eighties. I
> don't think that much has changed, except how quick you get
localized...
A _lot- has changed in the _type_ of jamming employed. Of course,
jamming
the opponents communications is WAY different from jamming sensor
attempts. To jam communications, you have to interfere with HIS use of
the
bandwidth (therefore need more power), instead of slightly misdirecting
a
sensor attempt.
Mm. Maybe I shoiuld dig up my EW textbook and try and make a coherent
story here, sometime ;)
> 2) Advanced Sensors - My take is opposite - advanced sensors are
passive.
> The better the quality, the less need for active sensors, hence the
less
> detectable.
Basic sensors are by definition passive, unless you include 'Hello??
Anyone there?". Anything above basic will probably be to some degree
active. But yeah, I can think of some very advanced passive ones as
well.
So maybe it would be: Basic - passive. Enhanced - active & passive.
Advanced: Mainly passive, some active etc.
> 3) Squads and Fireteams:
> Fireteam gets two actions, acts on its own. Probably should stay
within 100m
> (or less!) of its fellow fireteam - they really are meant for mutual
> support. Both activate and act independently, but they get one morale
> counter, and check as a unit for morale stuff - and when one takes
> casualties, obviously that affects the whole unit. (The idea of me not
> caring if a guy outside my squad gets whacked is another shortcoming
of the
> current system.... but no one does it well so I'm not blaming Jon).
A simple rule like 'seeing a friendly unit rout/retreat causes morale
check' would help?
> Have a good weekend guys!
Likewise!
Cheers,
Derk
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