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Re: [FT] Gravity

From: "Laserlight" <laserlight@q...>
Date: Thu, 8 Feb 2001 16:37:05 -0800
Subject: Re: [FT] Gravity

> > So. What "gravity effects" (turning and/or accelerations) do you
> > apply, at what point during the turn (start, end, midpoint) to
make an
> > unpowered orbit?

Karl said:
> Keep it simple. For an unpowered cricular orbit, I would suggest the
> following:
>
> Define orbital radius, and calculate orbital velocity, or, better,
orbit
> period and relate to your game scale to get the number of game turns
per
> orbit.Round to a whole number N of game turns.
>
> Draw a circle or polygon on the table, divide into N sectors and
move one
> sector per turn.

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