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SG2 - what's it like?

From: "Barclay, Tom" <tomb@b...>
Date: Tue, 6 Feb 2001 09:58:34 -0500
Subject: SG2 - what's it like?

Oerjan said:
Oh. I didn't know SGII was nauseating... ;-)

[Tomb] Okay Oerjan, Narns are too good for you. You don't get the Holy
Bat
of Gkar. You get Drahzi. Green, Purple, it doesn't matter... I'm sending
a
battalion. How sacriligious to ridicule ambrosia like that - food of the
Gods is not fit for mere mortals.... <heh heh>

As to the criticism that SG2 is jargon loaded and you need to be a
military
specialist to figure it out, I suppose it is a bit harder than FT (it
has
terrain and more morale and such). But I don't think you need to be a
"military specialist". I have had a lifelong interest in these things
and I
have served some time in the infantry reserve, but that hardly qualifies
me
as a specialist. I know the acronyms, but I still had to learn the rules
that modelled them. It probably helps to have played many games over the
last 20 years of gaming too. It might not be necessary to be a military
specialist, but it might not hurt to know someone who is "in the know".
Plus
you can always ask us! :)

On another note, Kingston probably doesn't stock a lot of SG2 (I bought
a
bunch of it, but that was a while back and I don't know if they
restock).
Order from KR at Geohex. His service is fast... mind you, you do take a
beating on US exchange. Or try Nic or Jon if the exchange rates look
more
favourable. Unlike FT, where a fleet can consist of $30 worth of ships,
I
think in SG2, you're looking at a short platoon (3 squads plus command
squad) of about 28 guys ($60+) per side. Plus a copy of the rules. Plus
terrain (which you also avoid in FT). Say about $150 + terrain to have
two
sides for fighting. I hate to think how much I've spent on my terrain,
vehicles (25+ now), and figures (nearing about 500 shortly). It is a
revolting total... <But better than spending it on doing evil.... this
is
just good clean, guns-n-bombs fun>. If you want to email me off list
(email
in the header obviously...), I can see about inviting you to our next
game
in Kingston. 

Tomb. 

------------------------------------------
Thomas R. S. Barclay
Voice: (613) 722-3232 ext 349
e-mail: tomb@bitheads.com

2001: To the New Millenium! The next thousand years
are MINE. 
------------------------------------------


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