Re: [DS2]: Another Build System Idea
From: Glenn M Wilson <triphibious@j...>
Date: Mon, 15 Jan 2001 18:05:03 EST
Subject: Re: [DS2]: Another Build System Idea
On Mon, 15 Jan 2001 12:39:11 -0500 "David Reeves"
<davidar@nortelnetworks.com> writes:
>
>I have also have been searching for a better method to deal with
>capacity
>point (CP) problems. after several deadends, I'm trying a "small
>solution"
>versus an overhaul.
>
>if you have a CP overage/underage after vehicle design, why not trade
>it
>for armor points (AP)? this is not to be confused with the overall
>armor
>factor. AP are the aspect armor values the vehicle has. for example,
>a
>hvy tank with armor factor 4 would have the following AP:
>
> front: 4
> sides: 3
> top: 3
> rear: 3
> bottom: 2
>
>so if the CP are 1 over, why not subtract 1 armor from the rear armor,
>say? when dealing with multiple AP, add or subtract evenly around the
>vehicle to avoid min-maxers. therefore, a 2-point reduction would
>subtract
>from the top/bottom, both sides or rear/bottom, etc.
>
>OTOH, an APC needs 1 more CP to fit the troop loadout, so why not
>reduce
>the AP by 1 to accomodate it?
>
>note that my underlying assumption is overall weight, not necessarily
>space. i say this because DS2 tends to focus on space rather than
>weight
>in the build formula. if you can live with this alteration, then this
>can
>be a tweak that works for you. okay, you've managed to fit in that
>big
>weapon or infantry, but now the vehicle armor is slightly easier to
>penetrate.
>
>anyway, just an idea to throw out there....
>
>Dave
Interesting, Dave, I have designed a future army to draw trrops from for
scenarios and it includes some 'Drop Troop' and Interface landing troop
elements. One of the problems I have dealt with is the problems of size
1 and size 2 (less so) vehicles and the 'left over' CAP after assigning
the 'single' weapon (any size 1 turret or size 2 fixed.)
But it gets much worse when I was playing with multiple GMS/H's and
large
vehicles. A size 5 GMS HBT/HTD with 5 GMS/H launchers leaves 5 cap
points
left over.
Can't add another weapon. Adding a Fire Team is weird but workable but
still leaves one cap point. And etc., etc., etc. Can't add another
APSW
to the FT and 5 GMS/H because it exceeds the max weapons...
I don't *really* want to start fiddling with 'add-on' armor because of
the risk of attracting munchkins...
I will have to try out this idea and see what the implications are in
game terms...
Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd. Resistance is everything!
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