Re: [FT] Wave Gun (was: OU & IC & FB3)
From: "Peter Mancini" <peter_mancini@m...>
Date: Sat, 6 Jan 2001 12:09:41 -0500
Subject: Re: [FT] Wave Gun (was: OU & IC & FB3)
I don't know that 20 thrust is really important. I can't recall their
ships moving at unbelivable rates of speed. Can someone recall an
episode where they did?
----- Original Message -----
From: Richard Bell
Sent: Saturday, January 06, 2001 11:34 AM
To: gzg-l@csua.berkeley.edu
Subject: Re: [FT] Wave Gun (was: OU & IC & FB3)
Peter Mancini wrote:
> Right! I think it would be very unbalancing on second thoght and
gaging
> from the opinion of more seasoned FTers. MK makes a good argument for
not
> including area effect for Shadow Beams. In retrospect it makes sense
my
> imagination that they are hideous enough to swipe through many ships -
just
> look at any WWII diary written by any regular G.I. Joe and all German
tanks
> they encounter are Tigers. Battle seems to become bigger in the eye
of
> memory.
I think that the Sa'Vasku rules (as written in FB2) can be used to
create
perfectly
good shadow vessels if you dedicate 40% of hull mass to power generators
(up to
20 thrust, or more beam dice than you can shake a stick at, or REALLY
long
range. Ships for fighter or anti-fighter operations trade power for
hull
integrity and some stingers for drone wombs /pod launchers<br
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