Prev: Re: [SG2] Questions Next: Re: [Ft} OU & IC & FB3

Re: [Ft} FBII Ship Bits

From: Brian Burger <yh728@v...>
Date: Fri, 29 Dec 2000 11:02:02 -0800 (PST)
Subject: Re: [Ft} FBII Ship Bits

On Fri, 29 Dec 2000 johncrim@voicenet.com wrote:

> Has anyone created a .gif or .jpg of the Fleetbook II systems yet? 
I'm tryin
g to get all
> of my ships written up and ready to go, and I need Phalon and Sa'Vasku
icons 
to prepare
> those fleets.

For the Phalons, see <http://warbard.iwarp.com/ft.html> for my PHBits.
(and other FT stuff, of course.)

Someone out there has SVBits - I think I've got a link to it from my FT
page... I'm at work & can't surf to check...

Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -

> 
> John Crimmins
> johncrim@voicenet.com
> 
> 
> ---------------------------------------------
> This message was sent using Voicenet WebMail.
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> 
> 
> 
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Date: Fri, 29 Dec 2000 11:32:43 -0800 (PST)
From: John Leary <john_t_leary@yahoo.com>
Subject: RE: RE-[FT] SML-AF
To: gzg-l@csua.berkeley.edu
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--- "Bell, Brian K (Contractor)"
<Brian.Bell@dscc.dla.mil> wrote:

> 
> I believe that the SML-AF would be launched AFTER
> fighter movement 
> (unlike normal SML launches).
> 

While this creates another rule exception it 
is not important.   The fighters will move to
the target ships endpoint and the SML-AF will
be used prior to the ship movement.   This should
allow the fighters to be outside the effective
radius of the SML-AF with the fighters 2nd 
move yet to come.   For the SML-AF to protect
the ship from fighters the ship must be doing
less than speed 4.
This will cause a tacital problem for the SML
equipped ships.   I think that most players of
SML ships, use the 'strike hard, strike fast,
run like Hell' type of enguagement.   
The SML-AF runs directly counter to this 
tactic.
From - Wed Jan 03 11:05:42 2001
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From: "Peter Mancini" <peter_mancini@msn.com>
To: gzg-l@csua.berkeley.edu
Subject: Bail out, was: [SG2] Questions
Date: Fri, 29 Dec 2000 15:50:35 -0500
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>Non Penetrating Hit Vehicule
>In case of confidence test fail, the crew must bail out of the
vehicule. 
>Even
>the vehicule is Suppressed ?

Here is an odd but true story.	I was traveling with a member of the
44th 
Highlanders (Blackwatch).  We were in my sports car at the time and we
were 
in full battledress going to a shooting range in New Hampshire.  The
range 
was off in the woods and the road was a rough cut strip in the woods! 
Not 
exactly the best place for a low rider with 4" of clearence.  I was
reduced 
to about 10mph (15 or so KMH?)	Anyway, we hit a ditch and the right
front 
wheel went down hard and splashed all of the water, much of it hitting
my 
engine and turning into steam instantly.  The cloudbank of steam was
such 
that it came in through the ventilation system and obscured view.  By
the 
time I cleared the ditch, one and a half seconds later, I noticed that 
Conrad was gone and the passenger door was open!  He resorted to
training 
and had bailed out!

So, you don't need to be penetrated, you just need to convince the guy
not 
driving that something bad is afoot.  ;-)
_________________________________________________________________
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From: "bif smith" <bif@bifsmith.fsnet.co.uk>
To: "full thrust" <gzg-l@csua.berkeley.edu>
Subject: FT-Mecha/fighter ideas
Date: Fri, 29 Dec 2000 23:53:32 -0000
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I was just watching some of my anime videos (gundam), and I was thinking
of
the differences between mecha and fighters, and came up with some wild
assed/just plain stooopid ideas.

1-In certain episodes/films, you see mecha using piont blank pinpoint
attacks to destroy/disable ships. So, has anybody thought about a needle
beam fighter/mecha?

2-Mecha always seam able to dodge (well, most of the time), and having
the
axis of thrust along your vertical axis (canot say center of gravity,
there
is none, hope you understand what I mean) instead of along your long
axis,
would make you able to alter your orentation quicker, like in dog
fighting/dodging. (Does anybody know why SPACE fighters still have
wings?(except B5))

3-Macross 2 fighters (the deep space versions anyway) have 6 big/anti
ship
missiles, multiple small anti-fighter missiles, a small gun to combat
fighters/missiles, and a big anti-ship railgun. Has anybody in their
vareous
bastadised fighters (ie-heavy torps, fast interceptors etc) designed a
heavy
(for the anti-fighter/dodging) anti-ship (the rail gun) anti-fighter
(for
the dog fighting/small anti-fighter missiles) torpedo (for the heavy
missiles) fighters? Also, how much would this muther cost?

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"

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