RE: SG2 vehicle targeting not good enough?
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 2 Nov 2000 09:59:06 +1100
Subject: RE: SG2 vehicle targeting not good enough?
There are several factors that you need to include:
1. vehicle range bands are based on the size of the target, so what
would be a d12 defence die for a regular SAW gunner could go as low as
d6
defence die due to the range change.
2. most vehicle weapons aren't designed to fire at infantry!
There are benefits and drawbacks to using vehicle mounted weapons; it
takes
experience to pick the situations where one is better than the other.
You could also search the archives, as this subject came up in the first
quarter of this year sometime.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[DitD] Captain Puppilier
> -----Original Message-----
> From: shogakusha [SMTP:shogakusha@geotec.net]
> Sent: Thursday, November 02, 2000 9:46 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: SG2 vehicle targeting not good enough?
>
> Is it just me, or are vehicle fire controls in sg2 as pathetic as they
> seemed to be to me last night? I'll admit that it was the first time
I'd
> ever played with any signifigantly armed vehicles. take a typical
soldier
> with a saw and he rolls a d8 for his quality, put him on the same gun
on a
> vehicle with a basic firecon and he goes down to a d6. I just think
the
> firecon thing is kind of crap, it doesn't take into effect the people
> using
> the fire control system and for an infantry centered system this feels
> wrong. wouldn't it make more sense to take a vehicle crew, give them a
> quality, and then let them use that quality to roll with, modified by
the
> type of firecon they are using? I just think that an elite trooper
> controlling a turret with open sights would do better than a green
trooper
> on the same gun, and I think the rules should show this. It also
seemed
> that
> some of the vehicle weapons were woefully underpowered vs infantry,
any
> particular reason2? I'm really loving stargrunt II, this is the first
> thing
> so far that has felt wrong, I guess because none of our games up till
now
> had used heavy weapons or vehicles.
>
> shogakusha