Re: Target rich system
From: Nyrath the nearly wise <nyrath@c...>
Date: Fri, 08 Sep 2000 20:56:06 -0400
Subject: Re: Target rich system
Chris DeBoe wrote:
> > How to you emulate a flaky commodore?
>
> Depends on how flaky you want them to be. Make a list of
> possibilities--"comes to the battle late; doesn't close with the
enemy;
> breaks off when his ships have suffered an average of one threshold
> each"--and roll dice for which one applies.
Reminds me of the "sub-plot" system in
Battlefleet Gothic.
You roll on a table to be assigned some random
action that will result in additional victory
points.
Things like "one of your ships is captained by
a person who has a personal grudge againsts
one of the enemy ships, and will get extra points
if they inflict crippling damage on that enemy"
Or "one of the enemy ships has a one of your
secret agents on it, you have to get one of
your ships within X distance in order to make
the pick-up"