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Re: Target rich system

From: Nyrath the nearly wise <nyrath@c...>
Date: Fri, 08 Sep 2000 20:56:06 -0400
Subject: Re: Target rich system

Chris DeBoe wrote:
> > How to you emulate a flaky commodore?
> 
> Depends on how flaky you want them to be.  Make a list of
> possibilities--"comes to the battle late; doesn't close with the
enemy;
> breaks off when his ships have suffered an average of one threshold
> each"--and roll dice for which one applies.

	Reminds me of the "sub-plot" system in
	Battlefleet Gothic.
	
	You roll on a table to be assigned some random
	action that will result in additional victory
	points.

	Things like "one of your ships is captained by
	a person who has a personal grudge againsts
	one of the enemy ships, and will get extra points
	if they inflict crippling damage on that enemy"
	
	Or "one of the enemy ships has a one of your
	secret agents on it, you have to get one of 
	your ships within X distance in order to make
	the pick-up"


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