Prev: Re: [FT] FB2 Torpedo Fighters (was Fighter customization) Next: RE: [FT]: SV womb mod for fighters

Re: [FT]: SV womb mod for fighters

From: "David Reeves" <davidar@n...>
Date: 15 Jun 2000 13:03:41 -0500
Subject: Re: [FT]: SV womb mod for fighters

>>>>>>>>>>>>>>>>>>>>
Date: Thu, 15 Jun 2000 08:49:21 -0400 
From: "Izenberg, Noam" 
Subject: Re: [FT]: SV womb mod for fighters 

since the SV womb must launch its fighters before generating more, maybe
the SV carriers 
could purchase a launch bay holding type area for created ftrs. this
would prevent the 
launching of piecemeal flights. 

Nyrath: Maybe it can be mobile. I'm thinking about that frightening
scene in Babylon 5. One 
of those hideous Shadow ship flies up like a spider from hell. It seems
to pucker in the 
middle, and spits out a spiky ball. The ball flies into the middle of a
formation of enemy ships, 
then explodes like a detonating hornet's nest into a swarm of Shadow
fighters! 

Ooo. Howabout Eggsac: +1 energy and +1 mass (or +2 or +3 energy) per
drone group 
produced, limit 4 groups. Eggsac is launched as SM; 24" range in F arc.
At "detonation" 
location, Egg bursts and all drone groups are launched, each can use its
full movement. 
Eggsacs require 3 energy in D pool and 1 mass/20 turns to maintain, so
they can't be 
"charged up" indefinitely. 
<<<<<<<<<<<<<<<<<<<<

noam,

i like that alot!  now if a couple of ships launched eggsacs at once,
the SV (or Shadows) 
could field a whole mess of ftrs at once....  

dave

Prev: Re: [FT] FB2 Torpedo Fighters (was Fighter customization) Next: RE: [FT]: SV womb mod for fighters