Re: [FT] FB2 Torpedo Fighters (was Fighter customization)
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 15 Jun 2000 20:00:38 +0200
Subject: Re: [FT] FB2 Torpedo Fighters (was Fighter customization)
Dean Gundberg wrote:
>Actually in the FB2, the rules for Torpedo fighters changed a bit and
>haven't seen any discussion on it so I thought I'd bring it up.
>The to-hit roll is the same (4+) but the change is in how damage is
>determined. Instead of rolling a 2nd d6 for damage, the torpedo does
>damage equal to the result of the to-hit roll (4, 5 or 6, a 1-3 is a
miss). >This saves a roll and results in a higher average damage per
hit (5 >instead of 3.5) and higher average damage per shot (2.5 instead
>What do the masses think?
Dunno, but I think it is something Jon didn't bring up on the playtest
list, or I would've shot it down immediately. Particularly since it is
paired with the FB2 fighter reloading rule...
Interesting to see Stiltman's analysis where he assumes that the
(non-Torp) fighters would on average take no losses at all to enemy
PDS, while *at the same time* constantly pointing out that they're
exposed to PD fire.
"Life is like a sewer.
What you get out of it, depends on what you put into it."