Prev: Re: [FT]: SV womb mod for fighters Next: THEL

RE: [FT]: SV womb mod for fighters

From: "David Reeves" <davidar@n...>
Date: 15 Jun 2000 13:16:44 -0500
Subject: RE: [FT]: SV womb mod for fighters

Date: Thu, 15 Jun 2000 09:11:06 -0400 From: "Bell, Brian K" Subject: RE:
[FT]: SV womb 
mod for fighters -----Original Message----- From: Izenberg, Noam 
[] Sent: Thursday, June 15, 2000 8:49 AM
To: 'FT List' 
Subject: Re: [FT]: SV womb mod for fighters =20 since the SV womb must
launch its 
fighters before generating more, maybe the SV carriers could purchase a
launch bay holding 
type area for created ftrs. this would prevent the launching of
piecemeal flights. =20 Nyrath: 
Maybe it can be mobile. I'm thinking about that frightening scene in
Babylon 5. One of those 
hideous Shadow ship flies up like=20 a spider from hell. It seems to
pucker in the middle, 
and spits out a spiky ball. The ball flies into the middle of a
formation of enemy ships, then 
explodes like a detonating hornet's nest into a swarm of Shadow
fighters! =20 Ooo. 
Howabout Eggsac: +1 energy and +1 mass (or +2 or +3 energy) per drone
group produced, 
limit 4 groups. Eggsac is launched as SM; 24" range in F arc. At
"detonation" location, Egg 
bursts and all drone groups are launched, each can use its full movemen=
t. Eggsacs require 3 
energy in D pool and 1 mass/20 turns to maintain, so they can't be
"charged up" indefinitely. 
=20 Noam =20 =20 

Of course, the egg sack is vulnerable to threshold checks and needle
guns. If it is damaged 
before launch, all drones are lost. So it basically doubles the initial
flight of the drone groups 
for 1 mass and1 energy and provides a way for SV wombs to "store" drones
for a massi= ve 

sounds reasonable to me, brian.


Prev: Re: [FT]: SV womb mod for fighters Next: THEL