RE: [FT]: SV womb mod for fighters
From: NGarbett@S...
Date: Thu, 15 Jun 2000 09:09:13 -0400
Subject: RE: [FT]: SV womb mod for fighters
I thought they looked more like some form of
submunition rather than fighters.
I can hear the complaints now 'fighters having 48" movement,
bloody SaVasku too hard already mutter mutter.'
-----Original Message-----
From: Izenberg, Noam [mailto:Noam.Izenberg@jhuapl.edu]
Sent: Thursday, June 15, 2000 1:49 PM
To: 'FT List'
Subject: Re: [FT]: SV womb mod for fighters
> >since the SV womb must launch its fighters before generating more,
> >maybe the SV carriers could purchase a launch bay holding type area
> >for created ftrs. this would prevent the launching of piecemeal
> flights.
Nyrath:
Maybe it can be mobile.
I'm thinking about that frightening scene in Babylon 5.
One of those hideous Shadow ship flies up like
a spider from hell.
It seems to pucker in the middle, and spits out
a spiky ball.
The ball flies into the middle of a formation
of enemy ships, then explodes like a detonating
hornet's nest into a swarm of Shadow fighters!
Ooo. Howabout
Eggsac:
+1 energy and +1 mass (or +2 or +3 energy) per drone group produced,
limit
4 groups.
Eggsac is launched as SM; 24" range in F arc. At "detonation" location,
Egg
bursts and all drone groups are launched, each can use its full
movement.
Eggsacs require 3 energy in D pool and 1 mass/20 turns to maintain, so
they
can't be "charged up" indefinitely.
Noam