Re: Wargaming & RPG's
From: "Robert W. Eldridge" <bob_eldridge@m...>
Date: Fri, 25 Feb 2000 23:31:20 -0500
Subject: Re: Wargaming & RPG's
Actually, it's already been done, sort of. GDW used to put out a
terrific
game called Twilight 2000 (the 2nd Edition) which did exactly that, only
for
2000 on Earth, in the closing days of World War III. It used a similar
system to their 2300 AD game, which had gauss rifles, lasers, plasma
weapons
and GEV tanks very similar to DSII/SGII. It wouldn't take much work at
all
to set up an SGII campaign using the T2000 rules.
-----Original Message-----
From: Brian Bilderback <bbilderback@hotmail.com>
To: gzg-l@CSUA.Berkeley.EDU <gzg-l@CSUA.Berkeley.EDU>
Date: Friday, February 25, 2000 8:17 PM
Subject: Wargaming & RPG's
>Just wondering something....
>
>I've played RPG's about as long as I've played wargames. In fact, I've
>probavly spent far more hours at RPG's.
>
>Now, I've really become taken with the DSII wargaming system, and from
the
>lively discussions on this list, I'm guessing people are equally fond
of FT
>and SG.
>
>My question stems equally from my curiosity, my lack of knowledge of
SG,
and
>my own fervid brain.
>
>How feasible would it be to construct an RPG using SG II as the basic
>foundation? Specifically, how detailed are the stats on each individual
>soldier in a SG II scenario, and does the combat and damage system
allow
for
>a focus on the survivability of an individual or small group of
individuals
>(Such as PC's) on the battlefield?
>
>If the responses I get are encouraging, I may just buy the game and
start
>tinkering. Thanks in advance.
>
>Brian B
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