Re: Was: Re: do GMS/P troopers carry ARs? BUT is actually more about the nature of Time
From: Michael Sarno <msarno@p...>
Date: Thu, 24 Feb 2000 09:05:15 -0500
Subject: Re: Was: Re: do GMS/P troopers carry ARs? BUT is actually more about the nature of Time
Henrix wrote:
> I am all for the simple rule of letting the next guy take the SAW with
a
> reorganize action. That means it cannot be done while suppressed out
in the
> open, and that you have to take a reaction test to remain in position.
Under this rule, it would be impossible for a unit moving in the
open to
lose a man and have his weapon picked up by a comrade. This is a
situation
which has happened in the past, and will happen again. I don't see why
it needs
to be ruled as illegal.
> As for the Nature of Time
>
> Michael Sarno wrote:
>
> > Yes, it is gospel, according to St. Jon, chapter 2. <g>
Seriously,
> > it's in the book as the average. Now, I don't think that every
action
> > takes 2.5 minutes. It's simply the average.
>
> It's _just_ the average I'd say. That means it could be 1 minute, it
could,
> for my concern, be 15 minutes. We are talking about abstractions
> representing the ebb and flow of actions and initiatives, not set
times for
> how long a turn, much less an action, takes.
I agree completely. However, it does have some relation to the
length of
time that an action takes to complete.
> If you want to have actions taking a specified amount of time for each
> individual member of the squad, I think you are after another game.
I don't want to have action taking a specified amount of time. I'm
talking
about reality checking the house rule that we're discussing. Without
comparing
it to some time frame, it is completely impossible to arrive at a
reasonable
conclusion.
> Otherwise how do you cope with things such as that not all units movie
and
> fire at the same time, or that, by this reasoning, when the squad
leader
> makes a communication action, the rest of the squad sits absolutely
> motionless, doing nothing (which, I suppose, is what they really want
to
> do:-).
What you've described would be the complete opposite of what I've
been
arguing. If each squad's actions for a turn could total about 5 minutes
on
average, then all actions during a turn are occurring more or less
simultaneously, or, at least, interactively.
-Mike
--
Michael Sarno
http://vietnam.isonfire.com
Check out the Charlie Company Discussion Group:
Info, resources, and links for RAFM's miniatures
skirmish wargame of infantry combat in Vietnam 1965-1972
"Tradition refuses to submit to the small and
arrogant oligarchy of those who merely happen
to be walking about."
-G.K. Chesterton