Re: DSII ADS Question ummmm?
From: "Andrew Martin" <Al.Bri@x...>
Date: Tue, 22 Feb 2000 18:46:14 +1300
Subject: Re: DSII ADS Question ummmm?
With a new day, fresh clarity on a smoky topic! I'll try again.
First, some principles.
Artillery-laid smoke blocks all fire going through the smoke.
Vehicle smoke dischargers block GMS and HEL fire, and reduce fire
control
for other weapons by one die type. This is for fire _at_ the target
vehicle,
not nearby vehicles.
Vehicles, whether on fire or just smoking, _don't_ block line of sight
to
other vehicles.
A vehicle pops smoke _instead_ of performing a fire action.
An ADS/ZAD can shoot at all GMS that pass nearby.
Next, ASCII art showing some situations with smoke.
TANK1 <GMS1< VTOL#1
SMOKE
SMOKE TANK2 <GMS2< VTOL#2
ADS/ZAD SMOKE
SMOKE
The block of SMOKE has been laid by artillery. GMS1 can be aimed at
TANK1,
as the smoke doesn't block line of sight. GMS1 can also be targeted by
the
ADS/ZAD as there's a clear line of sight from ADS/ZAD to GMS.
VTOL#2 doesn't have line of sight to the ADS/ZAD, so can't fire at
it.
It can see TANK2 and so shoot at it. The ADS/ZAD can't see GMS2 and so
can't
target it. That ADS/ZAD can't target the VTOLs until there's a clear
line of
sight.
TANK1 <GMS1< VTOL#1
BurningTank
BurningTank TANK2 <GMS2< VTOL#2
ADS/ZAD BurningTank
BurningTank
Burning tanks don't block line of sight. The ADS/ZAD can shoot at both
GMS
and can be shot at by both GMS. It can also attack the two VTOLs if they
move into its range. Again, with the one dice type penalty.
TANK1 <GMS1< VTOL#1
S
_SMOKE_SM
ADS/ZAD O TANK2 <GMS2< VTOL#2
_SMOKE_EK
E
Here the ADS has popped its smoke dischargers. It's immune to attacks by
GMS
and HEL, yet, if the ADS/ZAD doesn't _itself_ use HEL or GMS, it can
still
attack either or both nearby GMS, with a one dice type penalty for the
smoke
dischargers. It can also attack the two VTOLs if they move into its
range.
Again, with the one dice type penalty.
I hope that's clearer. :-)
Andrew Martin
Smoke-free...
ICQ: 26227169
http://members.xoom.com/AndrewMartin/
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