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RE: [SG2] Impact / Armor roll die shifts?

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 27 Jan 2000 09:43:34 +1100
Subject: RE: [SG2] Impact / Armor roll die shifts?

That's right.

Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----
> From: -MWS- [SMTP:mshurtleff1@uswest.net]
> Sent: Thursday, January 27, 2000 8:44 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: [SG2] Impact / Armor roll die shifts?
> 
> At 04:31 PM 1/26/2000 -0500, you wrote:
> >-MWS- wrote:
> [snip]
> >> So, does the Armor die roll get a +1/+2 open shift for soft/hard
cover?
> I
> >> will assume yes, but it would be nice to know for certain before my
> first
> >> game. :-)
> >
> >    OK, here's how we do it.  We have three different types of cover:
> >
> >Light: tall grass and heavy scrub, shift +1 range die
> >Soft: woods, shift +1 range and armor dice
> >Hard: solid objects, shift +2 range and armor dice
> >
> >-Mike
> 
> Thanks, Mike, but that still leaves the "open shift" aspect of the
> Imapct/Armor rolls a little confused. :-)
> 
> Example: Trooper with Lasgun (2/d8) rolls for a potential hit against
a
> Marine in Light Power Armor (d10).
> 
> Marine is out in the Open: No shift, Impact d8 against Armor d10.
> Marine is in Soft Cover:   One shift, Impact d8 against Armor d12.
> Marine is in Hard Cover:   Two shifts, Impact d6(?) against Armor d12.
> 
> It's the last case that I'd like confirmed. <g>
> 
> ============================================================
> Mark "Hauptmann" Shurtleff
>  email: hauptman@sfcmd.com
>  StarFighter Command Homepage: http://www.sfcmd.com/
> ============================================================


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