RE: [SG2] Impact / Armor roll die shifts?
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 27 Jan 2000 09:43:34 +1100
Subject: RE: [SG2] Impact / Armor roll die shifts?
That's right.
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: -MWS- [SMTP:mshurtleff1@uswest.net]
> Sent: Thursday, January 27, 2000 8:44 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: [SG2] Impact / Armor roll die shifts?
>
> At 04:31 PM 1/26/2000 -0500, you wrote:
> >-MWS- wrote:
> [snip]
> >> So, does the Armor die roll get a +1/+2 open shift for soft/hard
cover?
> I
> >> will assume yes, but it would be nice to know for certain before my
> first
> >> game. :-)
> >
> > OK, here's how we do it. We have three different types of cover:
> >
> >Light: tall grass and heavy scrub, shift +1 range die
> >Soft: woods, shift +1 range and armor dice
> >Hard: solid objects, shift +2 range and armor dice
> >
> >-Mike
>
> Thanks, Mike, but that still leaves the "open shift" aspect of the
> Imapct/Armor rolls a little confused. :-)
>
> Example: Trooper with Lasgun (2/d8) rolls for a potential hit against
a
> Marine in Light Power Armor (d10).
>
> Marine is out in the Open: No shift, Impact d8 against Armor d10.
> Marine is in Soft Cover: One shift, Impact d8 against Armor d12.
> Marine is in Hard Cover: Two shifts, Impact d6(?) against Armor d12.
>
> It's the last case that I'd like confirmed. <g>
>
> ============================================================
> Mark "Hauptmann" Shurtleff
> email: hauptman@sfcmd.com
> StarFighter Command Homepage: http://www.sfcmd.com/
> ============================================================