SGII
From: Roger Books <books@m...>
Date: Tue, 25 Jan 2000 13:40:11 -0500 (EST)
Subject: SGII
I'm not sure I see that much to get.
Unit quality
Officer quality
Morale rolls are all make roll of unit quality greater than
officer quality with mods on the ref card.
Move
Fire: Unit Quality, weapons die, ("extra" dice). vs Range die.
none over range, no affect
1 over range, suppress
2 over range, add em up and pass out damage.
Everything else is just additions.
Am I missing something? Yes, there are quite a few rules, but
you don't have artillery, smoke, snipers, or any of the extras
until you get a feel for the rules.
The complexity seems to be a little less than most of the other
games I have played. In close to Johny Reb, a little less than
Fantasy Rules! Much less than GW stuff, but then GW stuff is
more like MTG, exceptions win the game, not tactics.
Roger