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Re: Simultaneous fire [was UK/US in balkans (as the UN)]

From: Michael T Miserendino <MTMiserendino@l...>
Date: Thu, 20 Jan 2000 14:28:00 -0500
Subject: Re: Simultaneous fire [was UK/US in balkans (as the UN)]

Colin Plummer wrote:
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 01/20/00 05:54AM >>>
>I don't agree, you merely need to assume a system of crosses for
>damage. 
When the damage occurs, you make one stroke of the cross >(somewhere
next to 
the system is good) - at the end of the turn turn all >single strokes
into 
crosses.  If a system gets repaired, circle the cross.	>You can now
tell at 
a glance whether the system may be used (it has >an uncircled cross next
to 
it).

As I stated in a recent reply we already use a system for "/" as damaged
and 
"X" for destroyed.  From experience I have found that resolving damage 
immediately reduces chance of errors as well as keeps players honest.

>If you don't like that solution, since all fire is simultaneous - you
could
>all write down what your firing will be, much like the procedure for
>movement orders.

Nope.  That would definitely not go over well.	Players in a fast game 
typically do not like to record things or not much.  This would take
away 
some of the fun of FT.

>All it takes is a little thought in how you do things.

Yes...but don't forget to consider the results.  You may want to
playtest 
your ideas and report what players liked and disliked.	I have
experimented 
with the simultaneous thing before and it was not well received.

Mike

Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com


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