Re: Simultaneous fire [was UK/US in balkans (as the UN)]
From: Michael T Miserendino <MTMiserendino@l...>
Date: Thu, 20 Jan 2000 14:28:00 -0500
Subject: Re: Simultaneous fire [was UK/US in balkans (as the UN)]
Colin Plummer wrote:
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 01/20/00 05:54AM >>>
>I don't agree, you merely need to assume a system of crosses for
>damage.
When the damage occurs, you make one stroke of the cross >(somewhere
next to
the system is good) - at the end of the turn turn all >single strokes
into
crosses. If a system gets repaired, circle the cross. >You can now
tell at
a glance whether the system may be used (it has >an uncircled cross next
to
it).
As I stated in a recent reply we already use a system for "/" as damaged
and
"X" for destroyed. From experience I have found that resolving damage
immediately reduces chance of errors as well as keeps players honest.
>If you don't like that solution, since all fire is simultaneous - you
could
>all write down what your firing will be, much like the procedure for
>movement orders.
Nope. That would definitely not go over well. Players in a fast game
typically do not like to record things or not much. This would take
away
some of the fun of FT.
>All it takes is a little thought in how you do things.
Yes...but don't forget to consider the results. You may want to
playtest
your ideas and report what players liked and disliked. I have
experimented
with the simultaneous thing before and it was not well received.
Mike
Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com