Re: Simultaneous fire
From: Michael T Miserendino <MTMiserendino@l...>
Date: Thu, 20 Jan 2000 14:17:00 -0500
Subject: Re: Simultaneous fire
Roger wrote:
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 01/20/00 09:09AM
>My original post appears to have dropped somewhere, so...
Sorry, I had some trouble getting the reply out the first time and am
happy
it actually got through!
>As everyone suggested, make a / on the hull or armour when
>the damage is rolled. After all damage has been marked
>complete the X and do thresholds if necessary. The big
>difference this way is you will only ever make 1 threshold
>check in a turn. For a large fleet this would probably
>speed things up.
Currently we do this with needle weapons. Use a "/" for normal damage
and
an "X" for destroyed.
For me, your original post just opened up an excellent subject for a
higher
level game, perhaps for very large fleets or a campaign. Playing FT as
it
is now has it's own flavor with one ship firing at a time. This I like
a
lot.
Mike
Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com