Re: SG II Snipers and the spirit of the game
From: agoodall@i... (Allan Goodall)
Date: Wed, 15 Dec 1999 23:12:24 GMT
Subject: Re: SG II Snipers and the spirit of the game
On Wed, 15 Dec 1999 17:25:54 -0000, "Steve Gill"
<Steve@caws.demon.co.uk>
wrote:
>Interesting point. Even if he did hit there's not much chance of
getting a
>suppression on a unit unless there's some pretty spectacular special
effects
>when the target gets hit.
Well, let's forget for a moment that a laser is a lousy weapon (too much
energy focused on a tiny spot on the body)...
>With a modern day rifle there's all that blood and stuff to let people
know
>that it's dangerous, and a far away report to let you know how far away
the
>shooter really was. If all you've got is young Timmy quietly falling
over
>there isn't anything to cause the need to hit cover.
I disagree. Seeing young Timmy fall over dead as if from magic, without
any
idea of how close or far away the shooter was, or even the direction, is
apt
to unnerve a squad just the same (if not more so) than seeing Timmy's
head
explode once he looks over the lip of a trench. Was the sniper in front
of
Timmy? Behind? Above? Don't know when it's a laser shot... at least not
immediately.
Allan Goodall agoodall@interlog.com
Goodall's Grotto: http://www.interlog.com/~agoodall/
"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"