RE: combat 'droids
From: Mike Wikan <MWikan@m...>
Date: Fri, 3 Dec 1999 10:50:52 -0800
Subject: RE: combat 'droids
I have been playing my Machine force (Legions of Steel, Ral Partha
Necrovores, and GW Nekrons) and have "CPU" units that act as special
leaders. Without a CPU bot, the endoskeletons act as Green units
(without
the liability of Breaking due to Morale failure) but if a CPU unit is
within 8" they get two Die Shifts up across the board. Every "Under
Fire"
Counter they get (up to 2) shifts the Die types they get back down by 1
per
counter
> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Friday, December 03, 1999 10:45 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: combat 'droids
>
> On the semi-alien race thing, I'm trying to model the combat
> droids in SW. Here's what I was thinking:
>
> Droids come in two types, leaders and soldiers. Leaders are
> all average, soldiers are all average. Due to the limited
> capabilities of Droids leaders do not carry weapons.
>
> Droids do not need to make morale rolls, however, all other
> rolls (such as going IP) are still made.
>
> Due to the limited inititative of soldier droids if there
> are no leader droids with the unit the droids will continue
> to follow whatever their last set of orders were. That is
> why a (SW) squad of Droids consists of 6 combat droids
> and 2 leader droids. Due to some severe problems (annoyed
> troops disconnecting voice boxes) humans and droids are
> never mixed within a squad.
>
> Combat Droid:
>
> Armor: d8
> Mobility: 6" (No extra combat move)
> Small Arms Type: Snub Blaster (not sure what to call it)
> FP: 2
> Impact: d10
>
> Look OK or is it going to blow things out of the water?
>
> Roger