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RE: FMA Skirmish question

From: Mike Wikan <MWikan@m...>
Date: Wed, 7 Jul 1999 16:22:31 -0700
Subject: RE: FMA Skirmish question

Guh....uh.....Yeah (could save me having to use Shockforce for my Aliens
Vs
Marines game!!)
Mike Wikan
Team Slave Zero
Infogrames North America
mwikan@accolade.com
wikan@sprintmail.com

> -----Original Message-----
> From: Buddy Chamberlain [SMTP:buddy@movnet.com]
> Sent: Wednesday, July 07, 1999 4:17 PM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	Re: FMA Skirmish question
> 
> You don't think we gzg-l people could get a complete run-down of the
Beta
> FMA Skirmish rules, do you?  :o)
> 
> God bless,
> - Buddy
> 
> ---------------------------------------------
> Get paid for surfing the Web!
> (I'm dead serious!)
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> ---------------------------------------------
> ----- Original Message -----
> From: Ground Zero Games <jon@gzero.dungeon.com>
> To: <gzg-l@CSUA.Berkeley.EDU>
> Sent: Wednesday, July 07, 1999 5:39 PM
> Subject: Re: FMA Skirmish question
> 
> <snip>
> >
> > This is one of the major things that has come up in recent in-house
> tests
> > of the "OFFICIAL" FMA skirmish rules (yes, they DO exist, in a kind
of
> Beta
> > test version at the moment); it didn't seem right to have a fiigure
> -even
> > if multiple-suppressed - just "freezing" in the open, especially in
the
> > middle of a city street (we've been testing thisi in an urban
setting).
> At
> > present, this is the (UNTESTED) possible solution:
> >
> <snip>
> 


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