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Re: Core Systems Thresholds

From: Kelvin <kx.henderson@q...>
Date: Thu, 01 Jul 1999 09:24:35 +1000
Subject: Re: Core Systems Thresholds

At 09:39 AM 6/30/99 +1000, you wrote:
>G'day,
>
>>I can't conceive of playing without core systems failure rules.  
>
>We go one step further and can't conceive of playing without the
'strike
>the colours' rule - the groans of agony/elation when an SDN throws in
the
>towel after losing only a class 1 or something are magic! But probably
not
>for the faint hearted ;)

I have to agree with you there, Beth.  Nothing more satisfying than
watching a Superdreadnaught strike the colours after on its second
threshold checks while a poor little Corvette keeps fighting until the
bitter end.

To make the "Strike the Colours" rules a little less severe, we play it
like a core system.  It makes checks one step higher then the current
threshold.  Avoids players getting seriously peeved when a ship strikes
after only the first row of damage.

-Kelvin....

============================================
	 "Of course I'm paranoid!  
       Everyone's trying to kill me."	       
============================================


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