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Re:FH Machine People

From: Michael Llaneza <maserati@f...>
Date: Thu, 22 Apr 1999 22:52:58 -0700
Subject: Re:FH Machine People

There is a whole sub-genre of computer games that involve programming
robots. Most are called something along the lines of "Robot War." [1] I
would not at all mind seeing something similar for starships (Starbound
II has a programmable AI, but I haven't looked at it in detail). If
someone (me ?) really feels like, I recall a similar system to the one
quoted below in one of the Cadet manuals for SFB.

[1] A friend's first programming experience was playing RobotWar with
me. A few years later he was an SQL programmer for a major credit card
company. Did I mention he often won, but not as bad as with dice (he's
why I quit playing SFB, he has a reverse Kochte effect with heavy
weapons).

At 8:45 PM -0700 4/22/99, Laserlight wrote:
>In an effort to generate a solitaire opponent, I've come up with the
>Machine
>People, who I have tentatively dubbed the Shen (from the Chinese
demons).
>Ships run by AI's.  Write a strategy program with random variations
>and note
>which ones survive.

Michael Carter Llaneza
Veteran, Bermuda Triangle Expeditionary Force, 1991-1950
Devolution is very real to me.

Whenever I hear the "Odd Couple" theme, I get this image of Dennis
Rodman borrowing Marge Schott's toothbrush.

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