Re: FH Machine People
From: Thomas Anderson <thomas.anderson@u...>
Date: Fri, 23 Apr 1999 12:28:29 +0100 (BST)
Subject: Re: FH Machine People
On Thu, 22 Apr 1999, Laserlight wrote:
> Ships run by AI's. Write a strategy program with random variations
and note
> which ones survive.
i think this is certainly an interesting idea; i'm pretty sure i could
reduce my tactical skill to a fairly simple set of rules without too
much
trouble. now, this may be because my tactical skill isn't up to much,
but
i think it's also because low-level tactics in FT (in terms of turning
and
allocating batteries) are really fairly simple in FT: it's the strategy,
the integration of individial ships' maneuvers into a greater whole,
that
is challenging.
your proposed AI rules seem to neglect this aspect; for instance,
nowhere
is there any provision for concentrating your forces on a single enemy
target, as i usually do when i play. i see no reason why that couldn't
be
added, but i think it would be very hard. good luck!
> The Machine People would have no missiles
could you explain the reasoning behind this?
> probably strong hulls and armor.
i suppose if they don't need all those corridors, then bulkheads can be
a
lot stronger.
Tom