Prev: Re: [FT-AAR] a NAC/NI AAR - "Wargames" Next: Re: Fighter Missiles and such

Re: [FT] rerolls for anti-fighter fire query

From: John Leary <john_t_leary@p...>
Date: Sat, 23 Jan 1999 13:26:14 -0800
Subject: Re: [FT] rerolls for anti-fighter fire query

Stop the car?? This is a car chase! I went through considerable trouble
to set this up. wrote:
> 
> >> Noam's fighters were all 'stealth-2', which meant they acted as
doubly-
> >> heavy fighters, or fighters with level-2 screens.
> >
> >Hm... That's quite different from how the ship stealth works, isn't
it?
XXX
     There is no stealth in FT/MT/FB!	I feel that 'stealth' should be
reserved for the concept of reducing the effective range of sensors.
JTL.
XXX
> 
> Yeah. Noam? Wanna address this?  ;-)
> 
> >> Now a 6 will allow for a reroll, and the first time I got a reroll
roll
> >that
> >> hit (rolled a second 6! :), we weren't exactly sure how to handle
it.
> >Does
> >> the reroll do 'straight' damage (ie, take out whatever number of
> >fighters it
> >> would normally do), or does it go against the fighters as if they
are
> >> normally screened? (ie, in this case, only 1 ftr killed on a 5 or
6)
> >We
> >> opted for the latter interpretation.
XXX
     I tend to agree with #2 is you have to do this sort of thing. JTL
(Due to th fact one must change targets to kill a second fighter.)
XXX
> >
> >Against ships, a re-roll ignores both screens and armour - the rule
> >doesn't say anything about heavy fighters, and neither does the PDS
rule.
> >Against stealthed fighters, I'd say that by rolling a 6 you've
managed to
> >burn through their stealth and locate them well enough that the
re-roll
> >hits as if they were standard fighters as well.
> 
> Noam's thought on the matter was that he saw the PDS/anti-fighter fire
as
> the rolls attacking individual fighters, with rerolls attacking new
indi-
> vidual fighters, so all fighters retain the benefit of the Stealth.
> 
> >Against normal heavy fighters... well, I'd go with the standard
re-roll
> >rules for simplicity, but I can't come up with good PSB support for
it
> >:-/
XXX
     How about the concept that if a six is rolled against a fighter,
all following sixes apply to the same fighter.	If another option is
chosen,
I.E. rerolls can apply to different fighters, Then extend the 
rules to apply to ships as it is the same situation.  Try to be
consistent,
it saves a lot of heartache.   JTL
XXX
> 
> I'm all for simplicity. :)
> 
> I'm also all for my weapons fire to actually HIT something, too.  :-/ 
(yeah,
> I started getting hits towards the end, but by that point most of my
fleet
> had been crippled; see also AAR when I get it posted :)
> 
> Mk

     While I do not wish to be against innovation in the game.	 I do
not like the 
concept of 'things for free'.	The 'double screened' fighters have the
same performance
as standard fighters, true.   I feel the 'double screen' fighters should
pay the 
heavy fighter cost twice and loose one dice on the attack due to the
increased
equipment each fighter must carry. (Or perhaps a dedicated fighter
carries the 
additional screen, if you prefer.)

     At this point, I feel the need to repost the 'superfighter' message
I sent last
year.  (Please forgive me!)

Bye for now,
John L>


Prev: Re: [FT-AAR] a NAC/NI AAR - "Wargames" Next: Re: Fighter Missiles and such