Prev: Sensors:, A, snapshot, response Next: Re: Directional armor & shields

Re: FT-ST thoughts (was: RE: Directional armor & shields)

From: devans@u...
Date: Thu, 14 Jan 1999 07:52:38 -0600
Subject: Re: FT-ST thoughts (was: RE: Directional armor & shields)

I rather like the idea, though, inspite of degraded fog-of-war, i.e.,
everybody can see, I'd want to use 'life' dice on each arc of the ship's
base. To be fair, ST combat seems to run with everybody knowing which
shields are weak, or down, anyway.

Marking and erasing boxes is, as much as anything, the reason I seldom
see
damage control in our games.

Now, if only I would get around to making the pin-in-pegboard ship
displays
I was always considering...

The_Beast

Ground Zero Games <jon@gzero.dungeon.com> on 01/14/99 03:38:22 AM

Please respond to gzg-l@CSUA.Berkeley.EDU
							      
							      
							      
 To:	  gzg-l@CSUA.Berkeley.EDU			      
							      
 cc:	  (bcc: Doug Evans/CSN/UNEBR)			      
							      
							      
							      
 Subject: FT-ST thoughts (was: RE: Directional armor &	      
	  shields)					      


>>I'm sorry gentlemen, but this smacks way too much of SFB.
>
>Just what I though this sounds like FT-SFB. However if you
>are designing a Star Trek background for FT then you might
>want to have the option of directional shields. Personally
>I would try and abstract below this detail level even for ST
>YMMV.
>
>
>-= tim jones =-

Just a completely off-the-cuff thought that sprang to mind while reading
this post (and the couple of preceding ones), on the subject of St*r
Tr*k
simulations with FT -

To do FT Trek games, represent Shields like armour in FT (the new FB
version), but using the "directional" concept outlined already in this
thread, ie: each Shield only protects from damage coming through 1 arc,
and
is represented by a number of boxes/circles like FB armour. Knocking
this
off as it is hit represents the weakening of shields so often seen on
TV,
when all of one arc's shield is gone then damage hits the ship as
normal.
The difference between this and armour is that the shield generators may
re-inforce damaged shields (by a limited amount) at the END of a turn,
provided they are still functional. Thus, you can overload a single
shield
in one turn and burn through it before it can be regenerated.
To fully replicate the ST "feel", you'd probably also need rules to
allow
switching power from undamaged shields to reinforce damaged ones, and so
on.

Note this ISN'T a suggestion for including in "general" FTgames, just
ST-specific ones.....

Jon (GZG)

Prev: Sensors:, A, snapshot, response Next: Re: Directional armor & shields