Re: [SG2] Vehicle Questions...
From: agoodall@i... (Allan Goodall)
Date: Tue, 05 Jan 1999 03:48:35 GMT
Subject: Re: [SG2] Vehicle Questions...
On Tue, 5 Jan 1999 14:31:35 +1000 , "Glover, Owen"
<oglover@mov.vic.gov.au>
wrote:
>Hmm, not having my rule book handy; I think we apply the bail out to
>disabled and destroyed vehicles as well.
Makes sense.
>We use the 6" radius positioning. It is an involountary action and
don't
>forget that that the troops who have bailed out will take the
Suppressions
>with them!
Sounds good.
>IIRC the rules state that vehicles don not block LOS at all. In some
>instances this seems quite unreasonable, but there you go.
I allow figures to use a vehicle as a hard, protected target like a wall
or a
building. Because it is tall enough, I allow the figures to hide behind
the
dead vehicle for cover. On the other hand, they can't fire over it
either.
I'll ignore them as LOS blockers for all other cases.
>IMO you would roll one Qual die and one d6 for each weapon firing.
Consider
>an ordinary NAC squad with SAW and PPG. When firing the full squad you
may
>add any Support Weapons so the dice rolled include a d8 for SAW and a
d6 for
>PPG. So I'd try the multiple dice option.
Alrighty... No consensus yet, I see...
Allan Goodall agoodall@interlog.com
"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"