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Re: [SG2] Vehicle Questions...

From: agoodall@i... (Allan Goodall)
Date: Tue, 05 Jan 1999 03:48:35 GMT
Subject: Re: [SG2] Vehicle Questions...

On Tue, 5 Jan 1999 14:31:35 +1000 , "Glover, Owen"

>Hmm, not having my rule book handy; I think we apply the bail out to
>disabled and destroyed vehicles as well.

Makes sense.

>We use the 6" radius positioning. It is an involountary action and
>forget that that the troops who have bailed out will take the
>with them!

Sounds good.

>IIRC the rules state that vehicles don not block LOS at all. In some
>instances this seems quite unreasonable, but there you go.

I allow figures to use a vehicle as a hard, protected target like a wall
or a
building. Because it is tall enough, I allow the figures to hide behind
dead vehicle for cover. On the other hand, they can't fire over it
I'll ignore them as LOS blockers for all other cases.

>IMO you would roll one Qual die and one d6 for each weapon firing.
>an ordinary NAC squad with SAW and PPG. When firing the full squad you
>add any Support Weapons so the dice rolled include a d8 for SAW and a
d6 for
>PPG. So I'd try the multiple dice option.

Alrighty... No consensus yet, I see...

Allan Goodall

"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things 
always go bad." - Kyle Baker, "You Are Here"

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