RE: Snow!
From: "Wilks, John" <John.Wilks@O...>
Date: Mon, 28 Dec 1998 16:46:00 -0500
Subject: RE: Snow!
Snow:two ways of handleing it for fusion weapons. Eihter reduce
the
range or the lethality.I vote usually for reduced lethality since at
near
relativistic velocities, something will be left to reach the target. At
the
same time remember that something as hot as a bolt of fused plasma is
not
going to be slowed down as much by some snow flake. How does rain
effect
fusion guns? In striker It;s more simple but in dirtside the damage
slope
is not as subtle so I don't know how to realistically skew the damage.
Good
luck. Sounds like fun, I do wish I could be there. John W
> -----Original Message-----
> From: John M. Atkinson [SMTP:john.m.atkinson@erols.com]
> Sent: Sunday, December 27, 1998 11:07 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Snow!
>
> I've been inspired by some reading on the Eastern Front, the ice storm
> of the past few days, and a Command Decision scenario from their
> magazine. So I went out and bought a 10' long hunk of white cloth and
> have whipped up the following scenario:
>
> MSR 4:
>
> Imperial Forces have penetrated deep into enemy territory, and the
> sucess of the spearhead units depends on supplies being brought
forward
> in a timely manner. Due to weather conditions, a shortage of
snowplows,
> and agressive action by small enemy units attempting to sever the
supply
> lines, the decision has been made to focus effort on a few main supply
> routes, guarding and plowing them while ignoring minor roads.
>
> Terrain: Hills and light forests, with a highway running down the
middle
> of the table, long-ways.
>
> Defenders: Beta/2nd, 5th Prokusatores Turma, IV (Thematic) Exerciti.
(9
> Size 3 tanks, 13 Size 2 CFVs, 13 Line Rifle stands, 2 Mortars)
Deployed
> along the highway in platoons or sections (2xCFV). Mission: At end of
> game, have no enemy units in line of sight to road, loose no trucks
from
> any of the convoys.
>
> Attackers: Parachute infantry company inserted anywhere on the board
> (exact OB left to my opponent), and an armored company (again, exact
OB
> left to opponent) moving in from anywhere on the other side of the
board
> (splitting it long-ways, so that they have to start out somewhat
> seperated). Mission: Have at least one platoon in position to execute
> ambushes of supply convoys at end of game.
>
> Initial Conditions: Light Wind (direction by d12), Moderate Snow,
Light
> Snow Cover
>
> Random events (d20, each turn)
>
> 1: Wind shifts 1 clockwise
> 2: Wind shifts 1 counter-clockwise
> 3: Wind gains a level
> 4: Wind decreases a level
> 5: Snow increases a level
> 6: Snow decreases a level
> 7-8: Redfor Airstrike
> 9: Bluefor Airstrike
> 10: Bluefor Artillery Battery
> 11-12: Redfor Artillery Battery
> 13: Random Artillery strike (4 guns, 50% MAK/HEF, loose sheaf)
> 14: Random Airstrike (Random direction, MAK on nearest armored
> vehicles)
> 15: Snow cover increases to deep
> 16-20: Bluefor Convoy
>
> Wind:
> Light: No Effect
> Moderate: Halves visibility if snowing
> Heavy: Quarters visibility if snowing, automatically goes to
> Moderate
> after 2 turns
>
> Snow:
> Light: 1/2 Visibility,
> Medium: 1/4 Visibility,
> Heavy: 1/8 Visibility,
>
> Airstrike
> Size Three, Stealth 2, Superior ECM, 1xHEF DFO, 1xMAK DFO,
1xMDC/2
> Forward Mounted
>
> Artillery Battery: 8 medium guns in 2x4 gun sections, CBS with 1
> section. 3xMAK, 1xHEF, 1xSmoke
>
> Snow Cover:
> Light: Doubles all off-road movement costs except for GEV, Grav.
> Unplowed road is normal terrian, plowed road is easy. Ski
troops
> ignore.
> Heavy: Quaruples all off-road movement costs for vehicles except
> GEV,
> Grav. Doubles infantry/cavalry movement costs.
Unplowed
> roads are
> normal, plowed roads are easy.
>
> Convoy: 2d6 Bluefor trucks moving along highway.
>
> I want to penalize energy weapons additionally for the snow, but I
can't
> decide exactally how.
>
> John M. Atkinson