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RE: [FT] Keeping "Old" RGs

From: "Tim Jones" <Tim.Jones@S...>
Date: Mon, 7 Dec 1998 17:34:23 -0000
Subject: RE: [FT] Keeping "Old" RGs

Here's my balancing for the latest sRG proposal
The PTorp is provided as a comparison. 

Mass levels for the RG's are close to each other
this fixes the three for one problem, a class 3 
now does more average damage/mass than 3 class 1's,
though the class 1's have 2 arcs.

The cost of the RG's is high but it balances roughly 
with a PTorp - the higher RG's are more cost effective 
than a PT, though. The RG3 and PTorp are equivalent 
in mass. If the RG3 was less in mass it was too cost 
effective, compared to the PTorp. If it were higher in 
mass the RG1 would be more cost effective than the RG3.

This was the best balance without using 
<spawn of satan>FRACTIONAL ACCOUNTING</spawn of satan>

(Cost mass x 4)

Average Damage		    
RG Class    1	    2	    3	    Pulse Torp
Range		    
0  - 6	    1.25    2.78    4.58    2.92
6  - 12     1.00    2.22    3.67    2.33
12 - 18     0.75    1.67    2.16    1.75
18 - 24     0.50    1.11    1.83    1.17
24 - 30     0.25    0.56    0.92    0.58

Average Damage / Mass		    
RG Class    1	    2	    3	    Pulse Torp
Range		    
0  - 6	    0.625   0.93    1.15    0.73
6  - 12     0.5     0.74    0.92    0.58
12 - 18     0.375   0.56    0.54    0.44
18 - 24     0.25    0.37    0.46    0.29
24 - 30     0.125   0.19    0.23    0.15
Mass	    2	    3	    4	    4
		
Average Damage / Cost		    
RG Class    1	    2	    3	    Pulse Torp
Range		    
0  - 6	    0.156   0.231   0.286   0.243
6  - 12     0.125   0.185   0.229   0.194
12 - 18     0.094   0.139   0.135   0.146
18 - 24     0.063   0.093   0.115   0.097
24 - 30     0.031   0.046   0.057   0.049
Cost	    8	    12	    16	    12

-= tim jones =- 


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